Hypothetical Suggestions

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  • Lord Sharpe

    #1

    Hypothetical Suggestions

    Throw out some ideas you think would work in BF2142. Ignore the fact that they will never be implemented. Lets here some of yours

    Mine:

    ---------

    Commander Unlocks

    You unlock them in the same way you unlock Squad Unlocks, and they function in the same way, you can only use them as commander. Difference is, these are assets:

    1) Command Bunker - First Unlock, simply a trailer or bunker or something that only the commander can enter. Much like the Titan, it is a safe place to command.

    2) SCUD Strike - Like a orbital strike, this is 1 missile that you fire in the same way. It takes less time to get there, does more damage, but covers a smaller area.

    3) Radio Frequency Interception- You select an area of the map, then you can hear any enemy units in it, communications, even voip, for a short time.

    4) Network Hacker - Hack into enemy network, squad layout, orders, possibly even beacon locations.

    -------
  • Yraen

    #2
    Originally posted by Lord Sharpe
    Throw out some ideas you think would work in BF2142. Ignore the fact that they will never be implemented. Lets here some of yours

    Mine:

    ---------

    Commander Unlocks

    You unlock them in the same way you unlock Squad Unlocks, and they function in the same way, you can only use them as commander. Difference is, these are assets:

    1) Command Bunker - First Unlock, simply a trailer or bunker or something that only the commander can enter. Much like the Titan, it is a safe place to command.

    2) SCUD Strike - Like a orbital strike, this is 1 missile that you fire in the same way. It takes less time to get there, does more damage, but covers a smaller area.

    3) Radio Frequency Interception- You select an area of the map, then you can hear any enemy units in it, communications, even voip, for a short time.

    4) Network Hacker - Hack into enemy network, squad layout, orders, possibly even beacon locations.

    -------
    -Commander Unlocks-
    Remove "Radio Frequency..." implement spawn time reduction and/or reuse time on all assets reduced.

    Change "Network Hacker." Displays location of all beacons and squad leaders as well as commander. Also shows each squads current orders. Displays the locations on entire teams' maps/netbats (or maybe squadded people only).

    "Squad Leader Re-entry Beacon" - Commander drops a beacon, either physically or same style as supply drop. Squad leaders (and only squad leaders) can spawn from this beacon. Destroys all beacons once deployed, disables spawning on squad leaders/beacons while deployed, lasts for 2-5 minutes, can't be destroyed or picked up. Basically a Conquest-based idea for when all bases are capped but the Commander is still alive; allows the Commander to bring in some extra folks to help recap a base.

    -Recon Unlocks-
    Silencer. Works on rifles, Lambert, and pistols. Basically does just that, silences and reduces flash. Takes an equipped unlock slot, but does not require activation.

    -Assault Unlocks-
    Regenerative Armor. Slow health regeneration to self only at all times. Takes up an equipped unlock slot but does not need activating.

    -Engineer Unlocks-
    Deployable TV Missile Launcher. Takes 30 seconds to deploy, has 5-7 missiles. Mount it like an AA Turret. Not resupplyable, destroyable like a sentry gun takes maybe 2-4x as much damage to destroy. Works like the Gunship/Speeder TV Missile, aim in the general direction (screen moves in same 'arc' as an AA Turret) and fire while controlling the projectile. Lowers your sprint distance by half (that thing's heavy!). Takes both equipped unlock slots or is a main gun. Cannot be picked up after deploying.

    -Support Unlocks-
    Armor Piercing Machine Gun. Right click to place it on the tripod, right click again to "mount"/scope. Takes 5-10 seconds to start firing, has 100 rounds and one clip. Slightly lower ROF than the Ganz, say 300-400 Does 5 damage per shot to Tanks/Transports/APCs regardless of location of shot; 20 damage per shot to FAVs/Speeders; 10 damage per shot to gunships. Overheats at 100 shots (ie full 'clip'). Takes 1 full advanced ammo hub from Support to resupply. Can pick it back up. Takes either an unlock spot or main gun spot.

    -General Unlocks-
    Target Identification Tracer Rounds. Every time the "hit indicator" flashes, places the target on the map for half the duration of a normal "spotting." Works with armor as well as infantry weapons.

    -Squad Leader Unlocks-
    Leader Supplemental Drone. Does various things based on the 'class' of the squad leader once deployed; explodes as soon as SL dies. If assault, automatically heals squad mates within 5m (radius) of the SL (slower than normal med hub), revives any fallen members within 5m of SL every 15 seconds. If recon, hides the squad from UAV/IDS/PDS/Sat Track scans, shows a single 'blip', only works for squad members within 25-50m of the SL. If engineer, repairs any squad armor within 10m of SL, identifies enemy armor/air assets within 80m of SL. If support, resupplies any member within 5m of the SL (slower than normal ammo hub), identifies any infantry within 15m of the SL on the squad's netbat.

    Yeah... I dunno :p

    Comment

    • Durfoo

      #3
      Beign able to change you characters apeance would be nice. YOu know like uniform type helemts seconday colors ect...

      Comment

      • Roger Smith
        Member
        • Aug 2006
        • 1390

        #4
        1a) scrap or redo all the redundant/superflourous unlock items

        - passive unlocks

        - active non selectable unlocks

        - unlocks that do the same thing as others, northern strike

        - unlocks that do little to help

        - scrap player unlocks, just a bunch of gimmiky crap

        1b) replace them with unique/useful unlock items

        - assault should have jump jets (not silo to silo, but not 5 feet either)

        - long range netbat binoculars for recon (so they can be a spotter)

        - a proper shield for support (bigger, can be jumped though by the deployed team, and can be shot through by the deployed team when point blank)

        - proper emp mines (smaller, less distinguishable, super long effect, calls motion mines that are in the area, to the vehicle that got emped)

        - huge buff to the dystec (should work 360 not 90, at a limited range, doesnt need to see vehicles, should work on radar not just netbat)

        - combine ids/pds, theres nothing i hate more than being on the enemy titan and someone throws down a pds, its like thanx, for nothing. (longer range, much slower pulse)

        2) recon shouldnt show up on sat track

        3) assault and support should have at-grenades or we need way more rorshes

        4) small arms need an overhaul

        5) vehicle weapons need an overhaul

        6) vehicle physics need an overhaul

        7) titan guns should act like essex

        many many more

        Comment

        • Ghost 1800

          #5
          I liked the hacking stuff a bit, being able to screw around with the chain of command and infrastructure of the enemy is always cool. Problem is that VOIP would have to be left alone as there's no point in giving VOIP users a disadvantage over people who use TS and Vent. But hey, another motivation to use VOIP and start getting a cohesive fighting force together is possible if your commander says "Ah damn, they're hacking our networks, ignore all issued orders until further notice and follow previous instructions."

          Comment

          • TheLeper

            #6
            Some cool ideas, though the silencers would have to deviate bullet fire slightly and produce heat to make them more realistic. Last thing you want is someone taking out squad after squad with sustained silent fire.

            They need to make a special forces type expansion where this is available aswell as bf2 type unlocks though futurised eg grapple hooks that are fired from some kind of launcher or some kind of gear to let you scale reasonable sized walls or walls for a certain climb time.

            Though if there is an expansion you want the maps playable by everyone so servers fill just lock the kits off to those who have the expansion.

            Comment

            • Fingulfin
              Member
              • Jun 2007
              • 1433

              #7
              Sniper - Poison Rounds. Pretty much, you hit with this weapon and the target becomes poisoned... Give him around 30 seconds, then the poor bastard dies.

              Squad Leader - Shield. Make the thing carry-able and bigger, that would be awesome. Think of it: A support soldier carrying a huge red shield, with the rest of his squad following behind him.

              Titan Mode: HUGE Crashed Titan. Pretty much, it will act out like a conquest map, just inside some mega titan. I think that would be pretty awesome. Give the commander assets like "Suffocate - Drains the air from targeted corridor", "Sentry Guns - Activates targeted corridors Auto Defense (aka a bunch of sentry gun type things sprout from the ceiling...)". Use your imagination!

              Comment

              • ICE*T

                #8
                i would like a little HUD display that shows info about a badge you are going for ie engineer badge it would show how many more repair points you needed to get the badge

                Comment

                • Conv1ct

                  #9
                  Originally posted by Fingulfin
                  Sniper - Poison Rounds. Pretty much, you hit with this weapon and the target becomes poisoned... Give him around 30 seconds, then the poor bastard dies.

                  Squad Leader - Shield. Make the thing carry-able and bigger, that would be awesome. Think of it: A support soldier carrying a huge red shield, with the rest of his squad following behind him.

                  Titan Mode: HUGE Crashed Titan. Pretty much, it will act out like a conquest map, just inside some mega titan. I think that would be pretty awesome. Give the commander assets like "Suffocate - Drains the air from targeted corridor",
                  "Sentry Guns - Activates targeted corridors Auto Defense (aka a bunch of sentry gun type things sprout from the ceiling...)". Use your imagination!
                  Poison bullets...
                  Maybe not kills the actual person. Each shot does 50 damage over 50 seconds? I see this being a pretty badass idea.

                  Shield lol
                  Yep thinking of it. I wish that was implemented because it would give me 5 easy kills. PK rockets or grenades cha ching!

                  No Titans in conquest. Keep the lag away. :laugh:

                  Comment

                  • TheLeper

                    #10
                    Originally posted by Divine

                    No Titans in conquest. Keep the lag away. :laugh:
                    I think your missing the point it would be an in building style conquest map with lots of corridors and modified commander abilities as your not out in the open as such there would be no 'titan lag' which is usually just caused by tards on aa guns.

                    Comment

                    • Roger Smith
                      Member
                      • Aug 2006
                      • 1390

                      #11
                      its caused by the existance of titans.

                      Comment

                      • TrooperJac
                        Lost in 2142
                        • Nov 2006
                        • 868

                        #12
                        1) ESP stick to troops and are an assured kill if you do.

                        2) Active Camo also makes the user invisible to sat scans, uav and IDS etc.

                        3) Armor piercing rounds for the sniper rifle. Shoot pilots from ships etc.

                        Comment

                        • xslaneyx

                          #13
                          Originally posted by TrooperJac
                          1) ESP stick to troops and are an assured kill if you do.

                          2) Active Camo also makes the user invisible to sat scans, uav and IDS etc.

                          3) Armor piercing rounds for the sniper rifle. Shoot pilots from ships etc.
                          agree with these fully.

                          i remember on joint ops when you sniped a pilot out of the chopper and watched his body plummet to the ground with the chopper in tow lol:laugh:

                          Comment

                          • Erhardt

                            #14
                            A flamethrower for the Engineer class would be neat, and make the die-hard engy players more effective on the Titans.... squirt a burst that burns for 20 seconds to hold off enemies in a corridor, for example...

                            Plus I see a chance to create some synergy with the smoke grenades... they could put out the fire if tossed into a burning area, for example... then maybe we'd see more smoke popping off.

                            Comment

                            • MSG_USAR_Ret

                              #15
                              Commander asset or unlock: a mobile spawn-point. As with the EMP-strike he points-and-clicks and a temporary spawn-point is created for his team. (I didn't think of this; read it in another thread; don't remember the guy's name to give him credit).

                              Change to the IDS-1 Infantry Sonar: Presently, you can attach the IDS-1 to any air or ground vehicle or any stationary-object like the ground or a wall. I'd like it to work like the IT-33 Optical Camoflage; you hold it in your hand and you've got your own "UAV." Even better: you can attach it to yourself so that you've already got your weapon out. Btw, isn't sonar underwater? Why isn't it called Infantry Radar?

                              Jet-pack: the jet-pack in _BF Secret Weapons of WWII_ was fun; let's bring it back. I'd like it to work like the jet-pack in _Star Wars Shadows of the Empire_ for Nintendo 64 though.

                              The Knife works while you're in the water like in _Turok Dinosaur Hunter_ for Nintendo 64. Presently if you're swimming and you encounter an enemy who is swimming you can't do anything about it until you make it to shore.

                              You can throw the knife (and kill someone). One of the James Bond games had this and it was fun.

                              Grappling-hook and zip-line like in _BF2 Special Forces_.

                              "X-Ray Glasses" for looking through walls. Seriously.

                              Have every class have a first-aid pack that can be used once per spawn to restore, say, 50% of health.

                              "Battlefield 2142: 2nd Korean War." It's always bugged me that the Battlefield series never addressed the Korean War (in part because I was stationed in Korea in '77/'78). They could do an expansion-pack that would be an updated version of that war to include: the Pusan Perimeter; invasion of Inchon; liberation of Seoul; Porkchop Hill; Heartbreak Ridge, etc.

                              "Battlefield 2142: Mars Colony." Did any of you play the first Red Faction game for PS2? You could have a great expansion-pack based on Mars. You could have an assault on an orbital space-station comparable to "Iron Gator" on BF2. Then there's the movie _Total Recall_ for inspiration. Food for thought. --Jeff in Houston, Texas

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