Anyone here enjoy being gunner in tank?
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personally i think the walker is a retarded implement of war that would never work in the real world. as for the game, dealing with walkers in tanks is easy. those rockets are ineffective at a range, so just keep your distance.Comment
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Yeah, but I think the total area of those TWO spots is roughly equal to that of the PAC tank's SINGLE spot, which is freakin' enormous. So, with the EU tank, you've got two sweet-shot kill zones, with the PAC, you've only got one, but that one is just as easy to kill the tank with because it's so easy to target.Comment
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Eh... why does it matter if the aircraft is shielded? Tank AA goes through the shields.I actually do enjoy riding in the tanks' top guns, as long as I've got the driver on VOIP/TS/Vent. They make short work of FAVs & unshielded aircraft and can be a lifesaver when you've got an engy who thinks he's sneaky when he pops out behind your tank only to find that the gunner knows what he's doing and is watching his six for sneaky engies. I imagine both tanks' MGs are the same, but for some reason I prefer the sound/feel of the hovertank's MG over the tracked model - the latter just feels like a BB gun while the former feels like a little mini-cannon. :)
Anyways, I think it'd be pretty cool if they changed the tank AA guns to do 1 damage per round to armor. Sure, you're not going to be taking down every piece of armor, but you'd be a valuable asset to the driver and score quite a few kills.
Except the APC driver can score a ton of kills. Its main gun is a lot more accurate and easy to use because you are controlling the vehicle. With the AA gun, you can at best be an annoyance to the engineer trying to take you out or the gunship coming at you. Otherwise, you're just a walking, talking "hey, look at me, I'm over here" sign.Being a tank gunner is kinda like being a good APC driver - your just there for the team effort. Which is the way it ought to be. Purposfully doing your "job" so your team mates can get the kills. Atleast you get a half point for it.
Eh... it's nearly impossible to kill infantry if you're in the Nekomata. With the Tiger, it's a lot easier, but it's also a lot easier for the main tank to kill infantry. And the tank gunner's purpose is anti-air. It's just not very effective at it.The Tank Gunner's purpose is to do what the Driver can't do best in his current position, kill Infantry. It's fun to do so, and I most certainly do not use it on Armoured vehicles.Comment
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When I play engineer, I find that a good tank gunner with an eye to the back can make taking out the tank much more difficult. Without a gunner, trying to cap a flag or silo in tight quarters or even with any decent variety of cover around is inviting death. When I have a tank and do decide to risk capturing a point, I'll often switch to the gunner seat myself if there's no one else around. Much easier to sweep your view around quickly, and if they see your turret facing the other way, they'll often think they're safe so they'll be less cautious.
That said, all of the above is strong reasoning to never take a tank close in, and instead stand off from a considerable distance and use the tank's zoom. However, in these situations the gunner is useless, and the tank isn't even bringing him closer to the action. Thus, it'd be nice to give the gunner a comparable zoom level so that he'd have something to do, even if it's not that effective from such a range.Comment
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Seriously? By "Tank AA" you're talking about the F2 seat machine gun, right? I'll have to try that again, because my memory is telling me that on multiple occasions I've overheated that F2 gun at a hovering, shielded transport, and the health bar never budged. I won't discount the possibility that I'm wrong though.Comment
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Yep, I'm talking about the F2 machine gunner position.Seriously? By "Tank AA" you're talking about the F2 seat machine gun, right? I'll have to try that again, because my memory is telling me that on multiple occasions I've overheated that F2 gun at a hovering, shielded transport, and the health bar never budged. I won't discount the possibility that I'm wrong though.
The EU gunship shields block: SAAW rounds, all engineer anti-vehicle weapons, rockets from walkers and gunships, main tank cannon, TV missiles, ground Rorsch cannon (does not block AA Rorsch rounds). Am I forgetting anything in there? I think that's all.
The PAC gunship shields don't work.
(My subtle humor aside, all shields in the game work like this)Comment
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I am sure every projectile apart from the gunship missiles can penetrate the air-vehicles active-protection thing.Seriously? By "Tank AA" you're talking about the F2 seat machine gun, right? I'll have to try that again, because my memory is telling me that on multiple occasions I've overheated that F2 gun at a hovering, shielded transport, and the health bar never budged. I won't discount the possibility that I'm wrong though.Comment
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