How to get insane highscore..!

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    #91
    Originally posted by dontsh000t
    ... using TEAMWORK actually means padding?
    OHHHHHH that explains a lot. =D
    lmao yeah thats what i said heh, been battling with EA on it.

    All i can gather from them and the meaning of our clan m8's reset. So watch out if you have some good rounds and some good scores, might come in the .001 margin

    Comment

    • Roger Smith
      Member
      • Aug 2006
      • 1390

      #92
      Originally posted by CaptPoopstick
      what impresses me more then your suppossed skill in the gun ship is your suppossed ability to rank the skill of unknown pilots in gun ships during rounds on servers in which you were not a part. :laugh:
      if you get taken by the dropship crew tactic more than once, you are a bad gunship pilot. these guys say that gunships cant touch them. thus, i can safley say they were fighting bad gunship pilots, see how that works? a good pilot wouldnt give them the oppertunity to shoot back.

      Comment

      • imported_Ezekiel
        Member
        • Oct 2007
        • 1008

        #93
        Yea but just remember a gunship needs to hit a full healthed Transport with all 10 rockets to kill it, then when there is 2 engie's repairing it that just wont happen, you may be able to do a lot of damage but you would need some added fire power from somewhere (a gunner using TV bombs) Plus they do take SAAW's with them as well, overall they are tough cookies to crack but it can be done.

        Comment

        • Mukky

          #94
          True.. it can be done...
          it has been done...
          but the point i wanted to let you see is..,
          the transport chopper isn't only a chopper you take from the offdeck and pod out near the silo.. it's really powerfull.....

          Comment

          • Ghiblian

            #95
            Originally posted by Ezekiel
            Yea but just remember a gunship needs to hit a full healthed Transport with all 10 rockets to kill it, then when there is 2 engie's repairing it that just wont happen, you may be able to do a lot of damage but you would need some added fire power from somewhere (a gunner using TV bombs) Plus they do take SAAW's with them as well, overall they are tough cookies to crack but it can be done.
            The TV missile is a definite must. However, considering the TV missile can take the transport down to burning, two or three gunship missiles would finish the job. It's easy to avoid the SAAW if you're coming from above because you can constantly switch sides of the transport so they can never get a good lock on you (plus it's so hard to shoot straight up with the transport). It's all down to timing, which I expect Aargh and his crew have down to a dime. I can see how they might respond to different kinds of tactics:

            1) Shoot the TV missile and simultaneously fire off your rockets. -- I imagine the pilot is using third person view and will be able to time the shields perfectly to stop these shots based on video confirmation instead of audio confirmation (as otherwise, it's a guaranteed kill).
            2) Use a SAAW on the ground to make them launch the shields -- Well, considering a SAAW only takes them down to 33 health, I doubt they'd launch the shields because of it.
            3) Use the machine gun on the gunship to weaken, then fire off the missiles. Then after their shields are used up, fire the TV missile and follow up with more machine gun -- At that point, it'll depend on the rate of repair vs the damage (which put together, I think is way more than three engineers can compensate for).

            Ultimately, all of these tactics go down to timing, and with one or two SAAW users on the ground, I can't imagine a transport being very successful in stopping the attacks. Alternatively, you could lob a TV missile from a mile away and take out the exposed infantry on the side of a transport. From there, the attack vectors become substantially in your favor for the next 15 seconds. At the very least, you'll keep the transport from racking up the kills / points. Basically, the transport is a 6-7 man team so even if it took 2 SAAWs and a gunship with pilot and gunner, the match up is still quite "fair."

            Btw, question for you transporters. Does the engineer repair tool ever max out (overheat) when in the transport? I remember once, I could keep repairing. However, another time someone was telling me how their repair tool ran out. I never did get a definitive answer.

            Comment

            • Biotech2142

              #96
              Originally posted by Ghiblian
              Does the engineer repair tool ever max out (overheat) when in the transport?
              No in my experience.



              I believe OP is just over hyping the power of the transport crew Vs a good gunship pilot. The transport is truly a serious death machine with a good crew but not so effective if it is being constantly attacked with multiple SAAW users and/or by a good gunship pilot.

              There are some ways to kill transport no matter if it has 2 repairing engineers and a very good evasive pilot with good shield timing.

              Keep in mind that engineers has a very little delay to start repairing and both combined will repair like 10-15 shield points per second. I could take it down soloing with gunship TVGM from a high rear then insta-follow with rockets before impact without giving the repair tools a chance to even start. TVGM splash damage might even kill some of the crew on the impact.

              Same scenario with a good gunner but the gunner can switch to gun to mow down before TVGM impact while pilot's rockets are on the way, resulting in a faster massacre.


              Too bad that the servers where that crew hangs pings 180+ for me or I would give a shot.

              Comment

              • The_Eliminator
                Senior Member
                • Aug 2006
                • 5486

                #97
                Originally posted by Ezekiel
                Yea but just remember a gunship needs to hit a full healthed Transport with all 10 rockets to kill it, then when there is 2 engie's repairing it that just wont happen, you may be able to do a lot of damage but you would need some added fire power from somewhere (a gunner using TV bombs) Plus they do take SAAW's with them as well, overall they are tough cookies to crack but it can be done.
                Eze has seen the light

                Comment

                • HTE1

                  #98
                  Originally posted by Ghiblian
                  Btw, question for you transporters. Does the engineer repair tool ever max out (overheat) when in the transport? I remember once, I could keep repairing. However, another time someone was telling me how their repair tool ran out. I never did get a definitive answer.
                  In my experience the advanced repair tool has never run out on me while repairing a transport on the fly and I've brought it back from very low health.

                  Comment

                  • The_Eliminator
                    Senior Member
                    • Aug 2006
                    • 5486

                    #99
                    Originally posted by HTE1
                    In my experience the advanced repair tool has never run out on me while repairing a transport on the fly and I've brought it back from very low health.
                    yea same here, when in a transport it doesnt seem to overheat, unless this is a bug or something because they do overheat when repairing the titan guns.

                    Comment

                    • Mukky

                      #100
                      i dont know if it's a bug but it is quite handy :P

                      Comment

                      • The_Eliminator
                        Senior Member
                        • Aug 2006
                        • 5486

                        #101
                        Originally posted by Mukky
                        i dont know if it's a bug but it is quite handy :P
                        Thats not a biased opinion there at all :p

                        Can you imagine what will happen though if it is a bug and Dice change is to overheat, that would severely kill the power of the transport of doom. I love just sitting in there holding my repair button whilst i rack up the kill assists from Argh

                        Comment

                        • Roger Smith
                          Member
                          • Aug 2006
                          • 1390

                          #102
                          this is just like blackhawk used to be in bf2. ya i hope dice fixes it. im not saying the dropship crew tactic shouldnt work, im just saying it shouldnt work without gunship support. just my 2 cents.

                          Comment

                          • Ghiblian

                            #103
                            Originally posted by Biotech2142
                            No in my experience.

                            I believe OP is just over hyping the power of the transport crew Vs a good gunship pilot. The transport is truly a serious death machine with a good crew but not so effective if it is being constantly attacked with multiple SAAW users and/or by a good gunship pilot.

                            There are some ways to kill transport no matter if it has 2 repairing engineers and a very good evasive pilot with good shield timing.

                            Keep in mind that engineers has a very little delay to start repairing and both combined will repair like 10-15 shield points per second. I could take it down soloing with gunship TVGM from a high rear then insta-follow with rockets before impact without giving the repair tools a chance to even start. TVGM splash damage might even kill some of the crew on the impact.

                            Same scenario with a good gunner but the gunner can switch to gun to mow down before TVGM impact while pilot's rockets are on the way, resulting in a faster massacre.


                            Too bad that the servers where that crew hangs pings 180+ for me or I would give a shot.
                            Every single word in this post is a reflection of what I feel. Even the 180+ ping stuff. =P

                            Comment

                            • imported_Ezekiel
                              Member
                              • Oct 2007
                              • 1008

                              #104
                              Another tactic you could use:

                              If you get the jump on the transport have your gunner, unload his chaingun into the side of the transport, am usre he would be able to wipe out the gunners/engineers You have then earned yourself a little more time to wipe it out

                              Comment

                              • The_Eliminator
                                Senior Member
                                • Aug 2006
                                • 5486

                                #105
                                Originally posted by Biotech2142
                                No in my experience.



                                I believe OP is just over hyping the power of the transport crew Vs a good gunship pilot. The transport is truly a serious death machine with a good crew but not so effective if it is being constantly attacked with multiple SAAW users and/or by a good gunship pilot.

                                There are some ways to kill transport no matter if it has 2 repairing engineers and a very good evasive pilot with good shield timing.

                                Keep in mind that engineers has a very little delay to start repairing and both combined will repair like 10-15 shield points per second. I could take it down soloing with gunship TVGM from a high rear then insta-follow with rockets before impact without giving the repair tools a chance to even start. TVGM splash damage might even kill some of the crew on the impact.

                                Same scenario with a good gunner but the gunner can switch to gun to mow down before TVGM impact while pilot's rockets are on the way, resulting in a faster massacre.


                                Too bad that the servers where that crew hangs pings 180+ for me or I would give a shot.

                                but your forgetting one very important fact, the transport guns can take you down faster than you can take us down. The transport guns rip through gunships like toilet paper and as we do have our people repairing and you have to hit EVERY single rocket its not as easy a task as you claim. Argh has taken down more gunships than he has probably infantry.

                                I have played with the no. #2 gunship pilot in the world and he was only able to take them down once in 2 rounds. Its not easy.

                                Comment

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