How to get insane highscore..!

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  • imported_Ezekiel
    Member
    • Oct 2007
    • 1008

    #31
    With a bit of teamwork the opposing team could eradicate you easily enough, one average/good pilot in the gunship, with an average/good gunner that would be enough, a TV bomb will basically destroy it, plus if you had a SAAW as well it would be gone very quick cos it's shields wont be able to defend from that much fire power, plus the Tank/gunship/walker machineguns go through the shields

    Comment

    • Dead_And_Gone

      #32
      We call it the "Transport of Doom", and it IS AWESOME.

      You would THINK that it would be easy to take down. Such is not the case.
      Remember, some maps don't HAVE AA guns sprinkled everywhere.

      Suez, no walkers. 1 AA gun at silo 4, 1 at each base. You have to worry about the SAAW's and the gunship only for the most part. The Transport only sets down when picking up the crew after capping a silo/flag. The guns are manned constantly. Everyone is on the lookout for the gunship, and you can turn the transport so that both the guns and the SAAW user can shoot.

      WIN WIN !!!

      NEVER get low enough for the tank/machine gun to score on you, until you pick up the flag cappers.

      It is all about the teamwork, the pilot is the key. :nod:

      Comment

      • Mukky

        #33
        There we went again...
        But this time with a nice Score a Min (new record for me i guess)

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        • The_Eliminator
          Senior Member
          • Aug 2006
          • 5486

          #34
          Originally posted by Ezekiel View Post
          With a bit of teamwork the opposing team could eradicate you easily enough, one average/good pilot in the gunship, with an average/good gunner that would be enough, a TV bomb will basically destroy it, plus if you had a SAAW as well it would be gone very quick cos it's shields wont be able to defend from that much fire power, plus the Tank/gunship/walker machineguns go through the shields
          mate i can assure you, i have played with the no. 2 gunship pilot and we only took them down once in 4 rounds.

          after one rocket hits byt the time the second has hit our 4 engineers have repaired before the gunship pilot has managed to fire his 4th salvo Argh has taken it down.

          SAAW users are no match as they are never coordinated enough, a simple IDS can reveal them and then allow for us to take care of them easy.

          Comment

          • imported_Lucky Luke
            Member
            • Oct 2006
            • 51

            #35
            first of all congrats to you an and Argh.. for that insane and uber result lol. Also id like to say that counter these tactics is not so hard...even myself who iam consider as a infantry person could do that...in gunship of course, thx to my skillful pilot of course:

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            • imported_Ezekiel
              Member
              • Oct 2007
              • 1008

              #36
              Well on Suez there is 3 Gunships for the PAC so am pretty sure if 3 gunships went at you, you wouldn't be able to last that long.

              Basically all am saying is if people really wanted to they could take you down.

              Comment

              • RpTheHotrod

                #37
                People underestimate the power of the transport if you have a good pilot and gunners. Before I retired from actively playing 2142 (I play casually, now), I regularly would be able to give people kill points in the hundreds with little or no deaths. You just really gotta know what you're doing as a pilot when evading incoming attacks. As for gunships, we normally assaulted them and not run.

                There are a few tricks here and there that good pilots can pull off. Heck, there's one trick that lets you fly extremely fast as a tranport at the cost of directional control.

                As for people who think gunships will totally destroy any transport, with good gunners...the gunship can easily be toast. Only true hope is keeping your distance as a gunship and TV missiling the transport. As for gunship flybys, a transport has enough evasion tricks to quickly get out of harms way and put the gunship itself in harms way.

                Here's a small video I put together very long ago showing how you can get to the back of your titan quicker if there's enemy SAAW on top of your titan. You could easily use this to counter a following gunship, as well.

                Comment

                • Mukky

                  #38
                  Originally posted by three_star_gyno View Post
                  Thats an old glitch ppl throwing sentrys and shields out the door for quick points Im suprised EA hasnt fixed this bug everyone spawn as support and throw tons o points it is stats paddin to the max LOL.

                  Whaha all the points i get is from driver kill assist....
                  i'm the medic on board...
                  so throwing sentry's and that kind of stuff dont help

                  Originally posted by RpTheHotrod View Post
                  Here's a small video I put together very long ago showing how you can get to the back of your titan quicker if there's enemy SAAW on top of your titan. You could easily use this to counter a following gunship, as well.

                  http://www.youtube.com/watch?v=4E0CJtZTats

                  Just do it the upstair way...
                  lift off.... and than get some altitude 20 meters... then go fully back and
                  keep an eye on the titan/podders :P

                  Comment

                  • frazle

                    #39
                    I've played with Argh, he's a decent player so there aint anything fishy or statspadding like some replies i've seen, it just reminds me of BF2 Mashtuur City, damn i loved the black hawk back then

                    Comment

                    • Mukky

                      #40
                      Well i can do it myself as well



                      that's a proof that anyone who wants to do it.. can do it.. aslong you've got a pilot and engineers..!

                      Comment

                      • The_Eliminator
                        Senior Member
                        • Aug 2006
                        • 5486

                        #41
                        Originally posted by Ezekiel View Post
                        Well on Suez there is 3 Gunships for the PAC so am pretty sure if 3 gunships went at you, you wouldn't be able to last that long.

                        Basically all am saying is if people really wanted to they could take you down.
                        We only play titan as its less of a threat, and mate all i can say is play against them and you will see what i mean, its very hard, i have manged to devise a tactic with my fellow gunner that takes them out everytime now, but it wasnt easy.

                        Comment

                        • flclisgreat

                          #42
                          Originally posted by The_Eliminator View Post
                          We only play titan as its less of a threat, and mate all i can say is play against them and you will see what i mean, its very hard, i have manged to devise a tactic with my fellow gunner that takes them out everytime now, but it wasnt easy.


                          hmm, 5 seconds of thinking have goten me an idea on how to get rid of them. get the gunship, and my gunner, fly above, transport guns don't point up, and start the tv barrage

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                          • MrChris_CJ
                            Mudkips
                            • Jul 2005
                            • 2610

                            #43
                            I spend a lot of time in the gunship and i can say that Coordinated Transport squads are near freaking unstoppable, they self repair, mow infantry and if they have SAAW or ground attack they can destroy anything

                            The only way i could ever destroy them was to either have a gunner or i would fire off a missile to hit the transport, they raise their shields and i run away fast, then return and full salvo their asses and pray i destroy them, the attack potential of the transport when used properly is stupidly effective but sadly its rare to see them

                            Most of the time if i see them i stay the hell away rofl

                            Comment

                            • The_Eliminator
                              Senior Member
                              • Aug 2006
                              • 5486

                              #44
                              Originally posted by flclisgreat View Post
                              hmm, 5 seconds of thinking have goten me an idea on how to get rid of them. get the gunship, and my gunner, fly above, transport guns don't point up, and start the tv barrage
                              you = death by Argh :cry:

                              :nod:

                              Comment

                              • Durutti

                                #45
                                I am amazed at the noob comments from some of the people on this forum. First of all, whoever said there are 3 gunships on Suez is wrong. There are two per side.

                                The Transport of Death is very hard to destroy. It is an awe inspiring sight to see it done properly on the battlefield. Gunships are easily dealt with by the transport guns and SAAWs, and most people don't seem to realize the other reason to put engineers in f5-f7 is so they can REPAIR the transport if it comes under fire. I am an excellent gunship pilot. Trust me. You don't see coordinated transport usage like this very often, but when you do, pray you are on the same team. Anyone who claims it is soooooo easy, just get a gunner and tv them has no idea what they are saying.

                                However, someone earlier did betray the Transport of Doom's one weakness, the walker. True, engys can drop motion mines, but most likely the ToD will be destroyed in the process. The walker AA guns rip through the ToD faster than it can be repaired and the EMP serves to immobilize it. This is why people who do it normally play on Suez titan, which I consider quite lame. But hey, to each their own.

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