Ive Had It

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  • sixshot

    #31
    Camp G seems to be the most common outlet for grenade spamming and tons of rocket spamming. But that's only natural when you have a poorly designed bottleneck with no way around it.

    If you're on the receiving end, stop going to it like moths to a flame.

    If you're on the distributing end, stop doing it yourself.

    If you're on the witnessing end, do what I do: go Assault and revive every mo-fo who died from it. :P

    Why? Because I got the Valorous Service ribbon doing this. Revive, heal, revive, revive, heal, revive, heal, heal, revive, revive. Hell, I even revived people during strikes. Yes, the kind where they end up dying 2 seconds later after being revived. I bet I've made some enemies due to that. :P But after I've gotten the ribbon, I just don't care 'bout reviving and getting the points. I just try to see if I can sneak past and grab a flag. That's my personal challenge. I don't sit around going "Duuuurrrrrr" and throwing tiny cylindrical objects at walls all day. No fun in doing that. Did that one time. After throwing perhaps 20 grenades, I finally got one kill. More fun to run in and gun down 3 before you die. If you're going to die, you might as well die guns blazing and shooting away. (Now if they can just let us arm with dual-pistols with a specialized "John Woo" jump, I'll have loads of more fun shooting at random enemies around the corner...)

    This is also another reason why I do not go to Titan servers unless to progress on Titan-specific awards. If the enemy shields go down and I go attack their Titan, that's all I see as defense. APMs, RDXs, grenades, and sentry guns. The corridors are so small that I would rather suit up in Heavy Armor, arm myself with a Mortar Gun and Ammo Pack, Mortar Jump up to the enemy Titan, and go down blasting everyone in my path. At least if you make it inside the Titan in such an imaginative scenario, you'll launch that one last dying mortar that lands near: 2 support, 1 recon, 2 sentry guns, 1 IPS shield, and 1 IDS unit. Total: 3 kills, and all equipment destroyed. "Problem solved."

    If only it was that simple...

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