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Is it possible to write a script to avoid waypoint path?

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  • Is it possible to write a script to avoid waypoint path?

    I spent some time creating waypoints for de_firefight

    Little did I know that there's a secret explosive crate that blows up a portion of an overpass where a bomb site is.

    Once the crate is blown up, it leaves waypoints floating in midair which leads to the bots falling down and losing health.

    I'm wondering if anybody knows if a script could be written to take a certain path only when the crate is blown up.

    I'm guessing it might not be possible. Maybe it's a bit too complicated. It doesn't hurt to ask though.

    ftr, I use PodBot

  • #2
    Ugh those maps are pretty much impossible for the bots.
    Go to the [link="http://forums.bots-united.com/forumdisplay.php?f=47"]podbot forums[/link] and look for help there.

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    • #3
      Yea...that's how it looks. Each particular map of such woud need to have its own script. The game knows the crate model is gone, but PodBot proably isn't advanced enough to be informed of the same thing.

      It's a shame. It took a lot of time. I even had to retrace my paths to delete and respace waypoints because there's a limit of 1023 waypoints and I needed them all.

      Thanks for the podbot link. I'll try there too

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