I have 1920x1200 monitor and have played beta on 1600x1000 since I had slightly better FPS on lower res. Then came full retail game and new drivers that allowed me to play in Full-HD res and I did played in 1920x1200. Noticed that I have problems noticing enemies and often got killed by an enemy that was almost standing in front of me. Few days ago I changed res to 1600x1000 and started to get better K/D ratios. After few days playing in non-native monitor resolution I still have better K/D ratios. Game looks a bit uglier (if BF3 can be described as "ugly") and I'm starting to think that there is some change in the way engine scales LOD for player models and for environment on different resolutions. I found that player models have more "pop-up" effect against environment elements on 1600x1000 compared to 1920x1200.
Is it placebo effect? FPS in both cases is more than acceptable.
Is it placebo effect? FPS in both cases is more than acceptable.
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