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  • Battlefield 3 Patch Release Tonight

    Patch notes for Nov 22 patch

    Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

    The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

    We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


    ---- Client-Side Changes:

    -- Visuals, Stability and Performance Fixes:

    • General performance and loading time improvements
    • “Black Screen” fix for an issue occurring on some PC Configurations
    • Stereo and Rendering Support for Nvidia and AMD Graphics Cards
    • Adjusted the “stuttering” encountered on some PC configurations.
    • Fixed several Crashes when joining MP and Co-Op sessions
    • Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
    • Fixed visual corruption issues on certain Nvidia Cards
    • Improved loading times for certain textures
    • Added console command “GameTime.MaxVariableFps” to limit max FPS
    • Added console command “UI.DrawEnable” to hide UI for screenshots / videos

    -- Balance and Gameplay Adjustments (PC)

    • Fixed a problem with high speed mouse movement
    • Added back some missing Growlers on Kharg Island Conquest Large
    • Added back EOR sound for SQDM and TDM
    • You should no longer be able to damage a friendly vehicle when sitting in an open position
    • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
    • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
    • You should no longer spawn too close to enemies in TDM and SQDM
    • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
    • Fixed a problem with revived players not suffering suppression
    • Fixed a problem with the camera when being revived in COOP
    • Added joystick deadzone setting
    • Fixed sound for when climbing ladders
    • Fixed an issue with some weapon sounds in first person
    • Fixed a swim sound loop error
    • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
    • Increased the damage of Helicopter Miniguns against jeeps.
    • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
    • Increased the damage of the 44 Magnum slightly.
    • Increased the range and minimum damage of the .357 Round from the MP412 Rex.
    • Increased the range of all .45cal and 9mm weapons.
    • Slightly increased the range of the P90 and MP7 and PDW-R.
    • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
    • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
    • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
    • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
    • Increased the damage and range of the 40mm BUCK rounds.
    • Reduced the damage .50cal weapons do against Helicopters.
    • Updated T90 canister shell tweaks to match Abrams canister shells
    UI Changes (PC)
    • Added round duration and ticket summary at EOR
    • Advanced squad polish – should be more intuitive
    • Significant changes to the Join Squad functionality (see below)
    • Fixed a problem regarding keybindings while playing
    • You should now get a better error message when being disconnected via Battlelog

    ---- Server Update Highlights

    • EOD Bot exploit fix
    • Several crash fixes
    • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
    • Improved team kill kick configuration
    • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


    -- Share your profile and stats with new Battlelog functionality

    • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
    • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
    • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


    -- Quick notes on Squad changes in the Nov 22 update

    • Removed FIND ME A SQUAD option
    • Allow players to join empty Squads alone, thus having 1/4 squad members
    • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
    • Disable Privacy flag when 1 man squad
    • Reset Privacy flag from Private to Public when squad drops to 1 player
    • All occupied Squads will now show up colored blue on the Squad Selection screen
    • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
    • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


    -- A detailed look at Squad refinements

    A detailed look at Squad refinements

    Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

    First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

    For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

    After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

  • #2
    Re: Battlefield 3 Patch Release Tonight

    Awesome!

    Comment


    • #3
      Re: Battlefield 3 Patch Release Tonight

      Damn you Crunch for posting before me...

      YYYYYYYYYYEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSS!!!!!!!!!!!!!!!!!

      Comment


      • #4
        Re: Battlefield 3 Patch Release Tonight

        How is this awesome? This is pretty disappointing. Even the things that they said they'd fix/improve, they didn't do:

        - Where is the chatbox enhancement?
        - Where is the flashlight tweak?
        - Where is the VOIP?
        - Ping?

        DICE just amazes me.

        Comment


        • #5
          Re: Battlefield 3 Patch Release Tonight

          Thanks for the post, Crunch. I found the link to your thread after a Google search, which brought me back here (been way too long). Def looking forward to the patch, but wow, DICE still has a tone of work to do.

          Comment


          • #6
            Re: Battlefield 3 Patch Release Tonight

            Originally posted by DerStig
            How is this awesome? This is pretty disappointing. Even the things that they said they'd fix/improve, they didn't do:

            - Where is the chatbox enhancement?
            - Where is the flashlight tweak?
            - Where is the VOIP?
            - Ping?

            DICE just amazes me.
            Well not to sound overly optimistic, if we waited until they put EVERYTHING that needed to be put in by that time we would all be dead of old age/other complications of time and Hacktivision, Infinity Whores and Sluthammer and Treyarch (though they have a bit more care for us PC gamers than the rest so they don't get a derogitory name) will be the overlords of our descendants.

            Comment


            • #7
              Re: Battlefield 3 Patch Release Tonight

              M39 EMR mag size? Without that its the same friggen gun as the MK11/SVD, what was the point of playing coop (same deal with the G3A1 getting nerfed). So they said before the game, "Play the coop, get kick ass guns, in fact the G3 is uber (in so many words)" and now they are nerfing them or leaving them meh.

              Comment


              • #8
                Re: Battlefield 3 Patch Release Tonight

                Awesome, cant wait to play once i come back from uni!

                Comment


                • #9
                  Re: Battlefield 3 Patch Release Tonight

                  Pretty huge patch and people are complaining? wtf? I didn't even expect all of this, this soon, and I even stated that I bet they concentrate more on PC than consoles now the game is out. What is wrong with people?

                  Many awesome fixes for many people. A few changes I don't understand but we'll see.

                  Comment


                  • #10
                    Re: Battlefield 3 Patch Release Tonight

                    Originally posted by RangerXML
                    M39 EMR mag size? Without that its the same friggen gun as the MK11/SVD, what was the point of playing coop (same deal with the G3A1 getting nerfed). So they said before the game, "Play the coop, get kick ass guns, in fact the G3 is uber (in so many words)" and now they are nerfing them or leaving them meh.
                    OP Co-op Guns break BF3.

                    Comment


                    • #11
                      Re: Battlefield 3 Patch Release Tonight

                      Well said LunaTik

                      Comment


                      • #12
                        Re: Battlefield 3 Patch Release Tonight

                        Patch is a massive disappointment so far, game crashes more than it did before, NONE of the things that should have been fixed or nerfed has been done so. IRNV and flash lights are still the same, chatbox sucks, squad interface still slow and laggy, not to mention there are so many CTDs, much worse than before.

                        I think this game is ready to qualify as the worst disaster after MOH for EA. Battlelog and EA forums are full of raging people, forget about nerfs, the game is now CRASHING for so many people!

                        Comment


                        • #13
                          Re: Battlefield 3 Patch Release Tonight

                          Yeah its funny. The last few days Ive been in the tech support section telling people that the patch wont fix their PC problems. People waited and waited and told me I was a smuck and how wrong I was and that there was nothing wrong with their machines and it was DICE and EAs fault for all the crashes. Ive even fixed a few peoples problems before this patch, the few that were willing to try what I had.

                          Make a new thread Stig and post your DXdiag and give your PC manufacturer parts and let us know whats running and maybe we can fix the problem. Or you can do what everyone else is doing and wait for DICE to fix their PCs.
                          Twitter: @CptainCrunch
                          Battlelog/Origin: CptainCrunch

                          Comment


                          • #14
                            Re: Battlefield 3 Patch Release Tonight

                            no change in m27?

                            Comment


                            • #15
                              Re: Battlefield 3 Patch Release Tonight

                              I don't think i can take another month of being forced into using the IRNV scope just to be on a level playing field with everyone else, it's ridiculous and downright shocking how much your K/D ratio in a round can just sky rocket using it so without it you and your team are at a serious disadvantage. It's a painful grind to get to 100 kills to unlock it anymore, outside of RPG and mortar noobs I think every single player I've been killed by as infantry in the last 6 days were using that hax scope, it really curbs my desire to game because i know I will be forced into one path regarding my weapons load-out so i try to stay away from infantry combat as much as possible. They buffed the mobile AA? are you f*cking kidding me? It's the most OP vehicle in the game and it just got stronger......cant wait.......

                              Did they just conveniently forget they already told us they were nerfing the tac light or are we being made fools of yet again? Did they fix the hyperthreading issue? How about this piss poor netcode? I'm so sick of taking cover then dying by a triple tap to the melon when my melon is safely hidden behind a rock.........nerf all the coop guns.....yea, that's a great way of killing off the only reason people had to play that buggy COD clone of a mess....battlefield coop with 1 vehicle map....laughable at best.....whoever thought that was a good idea should be shitcanned on the spot.

                              If anything these server side "changes" will be the deciding factor for many to cancel their constantly empty servers, the only thing they had going for them was the ability to set 1 player to start so it could be used for vehicle practice or stat padding because you'll never get 4 people to stick around long enough to start a round if you don't have idlers at all times. Atleast it will help weed out the laughable/sad amount of empty oversold servers for this game and perhaps deflate the egos over at DICE a bit and force them to realize there are some serious issues that are driving players away from this game in droves like I've never seen in the battlefield franchise before, I've never seen a BF game loose so many players so fast, just review the player counts since release day, it's shocking to say the least, I bet the server providers are laughing their asses off at the poor souls that committed to 1 year rentals.

                              Sorry if i sound a little cynical but it's just the same old DICE, making promises they simply cant/wont keep. It should be shocking enough that their devs main form of communication with the community is twitter which can conveniently be discounted as "not official" every-time they fail to deliver on what one of their devs promised. There isn't a grain of salt large enough for those tweets anymore.

                              Comment

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