Simply put, base squad size on player count. With four and eight being numbers divisible by sixteen and thirty-two respectively; why not allow for larger squad sizes on larger servers. For 64 player rounds, eight player squads would be effective and for 32 player rounds, four player squads would work. The purpose of limiting squad size is to keep mobile spawning from being too accessible and promote staying alive at key points. Despite the rational for keeping squads small, there are a couple of reasons that having larger squads would be beneficial. First of all, its quite hard to coordinate with your team when you only have four members to coordinate with. Having larger squads on rounds with higher player counts would help promote cohesion. The other benefit of having larger squads on larger player count rounds would be integrating ground force cooperation with armored and aerial assets. To perform adequate support, vehicles need to coordinate with ground forces. The larger player count maps are also larger geographically, so there is less chance to abuse mobile spawning with larger squads, because the benefits of the squad size would be negated by the amount of objectives, on conquest at least.
Voice communication was perfect in battlefield 2 as an in game option. Obviously there cant be an exact copy of battlefield 2's voice communication without the commander. But implementing an in-game option has many benefits over the battle-log. Your friends can't always be on your team and they aren't always around. How are you going to make those friends if you can't communicate with them and find that you like playing with them. Obviously communication should be squad based as team based communication would create needless jumbled conflicting chatter that would not be beneficial as alerts to threats and orders would get lost in the mess of the team channel. Squad level communication is an essential tool to a squads success and a squad leaders ability to command. Having a squad leader channel would help the squad leaders communicate which part of the battlefield they will be covering, or if they need assistance from other squads. For instance, a squad that specializes in aerial assets could give direct support to other squads, be it fire support or insertion, extraction and even search and rescue downed pilots to get them back in the air faster and without the loss of a player spawn, which can help a team win the battle. There can even be a sound effect that plays before and after a squad leader speaks to the other squad leaders to distinguish between the channels. The player should have the option to toggle the in-game voice communication option so that lone wolves can work alone. Besides people can always use in-game communication in addition to battle-log let alone teamspeak and ventrillo exc. Battle-log can still be the method for these systems of communication to create the different channels using the data from the server that's currently being played on.
thoughts?
Voice communication was perfect in battlefield 2 as an in game option. Obviously there cant be an exact copy of battlefield 2's voice communication without the commander. But implementing an in-game option has many benefits over the battle-log. Your friends can't always be on your team and they aren't always around. How are you going to make those friends if you can't communicate with them and find that you like playing with them. Obviously communication should be squad based as team based communication would create needless jumbled conflicting chatter that would not be beneficial as alerts to threats and orders would get lost in the mess of the team channel. Squad level communication is an essential tool to a squads success and a squad leaders ability to command. Having a squad leader channel would help the squad leaders communicate which part of the battlefield they will be covering, or if they need assistance from other squads. For instance, a squad that specializes in aerial assets could give direct support to other squads, be it fire support or insertion, extraction and even search and rescue downed pilots to get them back in the air faster and without the loss of a player spawn, which can help a team win the battle. There can even be a sound effect that plays before and after a squad leader speaks to the other squad leaders to distinguish between the channels. The player should have the option to toggle the in-game voice communication option so that lone wolves can work alone. Besides people can always use in-game communication in addition to battle-log let alone teamspeak and ventrillo exc. Battle-log can still be the method for these systems of communication to create the different channels using the data from the server that's currently being played on.
thoughts?
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