Focus on how BF3 is NOT like BF2.
for starters; the design paradigm that started on BC1 and continued on BC2 arrives to the main franchise.
While difficult to see at the start, once you start unlocking things for the different vehicles; it becomes readily apparent this is even more combined arms than before, here is why:
-While on BF2 "skilled" pilots for choppers or jets could single handedly decide a battle, on BF3 this is not true anymore. JEts and choppers need and provide support to the ground troops in ways they didn't have to before.
-BF2 is entirely focused on vehicle combat, with minimal support needed from the troops. On BF3, while downplayed a bit, vehicles can decide and will turn around any skirmish. While on BF2 a couple of tanks with an engie and support guy inside could mutually and automatically replenish each other, on BF3, like BC2 before; you have to actually step out and repair (true for choppers too, they just had to hover and engie in a vehicle to get repairs, jets benefitted from this less but could do it)
-A common complain from BF2 vets is how BF3 like BC2 is a "meat grinder". This baffles me as sooner or later, BF2 maps also "devolved" into furious fighting over a flag. I for one, don't enjoy playing the musical flags where you cap a flag and move to other, then the counter stealth enemy squad captures the one you just captured, cue Yakety Sax.
True: BF3 is much more confrontational, but strategy is needed. You can't just brute force your way through a barricade or hope for a jet to come bomb and clear the hassle; now you actually have to fight for it. Surgical strikes are much more llamative and appreciated this time around (Specially for Rush mode).
-Get the funk over it. Rush is here to stay. Rush is not a dumbed down mode, it's just the replacement of "infantry only" from BF2 instead it now has a couple vehicles in it. Perma Karkand if you will; just keep imagining each set of Mcomm is the Hotel flag and that's about it. Without grenade spam to boot, so you can actually do stuff. (and don't lie to yourself, it's not like AT guys never used their AT rockets as antiinfantry.)
-Supression is in for a reason, use it. Stop saying you can't flank enemies if you don't supress them to allow your guys to flank. Stop caring so much for your accuracy % and start supporting your guys. Oh, and for the love of Jebus, SPOT STUFF; the graphical direction on this game makes everything blend together, it's very hard to see guys hiding in bushes, if you see them FUNKING SPOT THEM. Same for jets and choppers and tanks if in your line of sight, you lose nothing for doing it and you might help the guy about to rush into an ambush while running away from another group of guys. If you have to, call it "reporting positions of the enemy" in your head just so you get over your goddamn mental block on the word SPOT. 3D report position if you must, but please do it. Every time you don't, God kills a kitty.
for starters; the design paradigm that started on BC1 and continued on BC2 arrives to the main franchise.
While difficult to see at the start, once you start unlocking things for the different vehicles; it becomes readily apparent this is even more combined arms than before, here is why:
-While on BF2 "skilled" pilots for choppers or jets could single handedly decide a battle, on BF3 this is not true anymore. JEts and choppers need and provide support to the ground troops in ways they didn't have to before.
-BF2 is entirely focused on vehicle combat, with minimal support needed from the troops. On BF3, while downplayed a bit, vehicles can decide and will turn around any skirmish. While on BF2 a couple of tanks with an engie and support guy inside could mutually and automatically replenish each other, on BF3, like BC2 before; you have to actually step out and repair (true for choppers too, they just had to hover and engie in a vehicle to get repairs, jets benefitted from this less but could do it)
-A common complain from BF2 vets is how BF3 like BC2 is a "meat grinder". This baffles me as sooner or later, BF2 maps also "devolved" into furious fighting over a flag. I for one, don't enjoy playing the musical flags where you cap a flag and move to other, then the counter stealth enemy squad captures the one you just captured, cue Yakety Sax.
True: BF3 is much more confrontational, but strategy is needed. You can't just brute force your way through a barricade or hope for a jet to come bomb and clear the hassle; now you actually have to fight for it. Surgical strikes are much more llamative and appreciated this time around (Specially for Rush mode).
-Get the funk over it. Rush is here to stay. Rush is not a dumbed down mode, it's just the replacement of "infantry only" from BF2 instead it now has a couple vehicles in it. Perma Karkand if you will; just keep imagining each set of Mcomm is the Hotel flag and that's about it. Without grenade spam to boot, so you can actually do stuff. (and don't lie to yourself, it's not like AT guys never used their AT rockets as antiinfantry.)
-Supression is in for a reason, use it. Stop saying you can't flank enemies if you don't supress them to allow your guys to flank. Stop caring so much for your accuracy % and start supporting your guys. Oh, and for the love of Jebus, SPOT STUFF; the graphical direction on this game makes everything blend together, it's very hard to see guys hiding in bushes, if you see them FUNKING SPOT THEM. Same for jets and choppers and tanks if in your line of sight, you lose nothing for doing it and you might help the guy about to rush into an ambush while running away from another group of guys. If you have to, call it "reporting positions of the enemy" in your head just so you get over your goddamn mental block on the word SPOT. 3D report position if you must, but please do it. Every time you don't, God kills a kitty.
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