Frostbite

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Frostbite

    So, I'm not sure how I searched this, but I found some slideshows Johan Andersson, from DICE, posted about the Frostbite engine.

    These slidesshows may not be for the faint of heart. Some go into DEEP detail that may make your head explode. I know mine came close a few times and I even had to google a few terms to figure some things out. They were made for an audience that does all this stuff for a living.

    But for those that want to know more about this Frostbite engine and what the goal was (or is in the case of BF3), this may interest you.

    This slideshow covers why Frostbite. It was made in 2007:


    This slideshow covers where DICE wanted to take Frostbite. It was made in 2009:


    This slideshow is a more updated one of the "where is frostbite" and was made about 8 months ago:


    This slideshow covers why DX11. Also was done 2 years ago:


    There are a few other slideshows, but they are a bit repetitive. This makes me excited to see what Frostbite 2.0 has to offer since their focus on the 2.0 engine has been to get more things onto the GPU and make CPU/GPU and software work together better. Also, Frostbite 2.0 has been fine tuned a lot since the start of all this.

    It may also explain why DICE chose to seperate the engine into a console and a PC version of it.

    One thing I noticed while going through all these slides, and this may not be a big surprise, consoles are holding this engine back. Maybe this is all marketing hype, but we've played on the engine now ourselves, and it seems to me that Frostbite is a next generation engine. DICE has been saying this for some time, but you know how that goes. Everyone thinks they have the latest thing.

    This article explains some of the things Frostbite 2.0 will be doing:


    It says:

    BF3 will also be using a brand new engine, Frostbite 2.0. This will have full support for directx11 and 64-bit processors.

    Some more features of Frostbite 2.0 include:

    •“Tile-based deferred shading acceleration” via DirectCompute. This is being ported to the PlayStation 3′s SPUs.
    Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation.[4] MLAA is currently available only to a few PlayStation 3 games such as God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.
    •Quasi-realtime radiosity.•Improved environment destruction.
    So with these new features and the slides, it seems to me that DICE isn't dropping XP/DX9 because of hardware limitations of the engine, but because of the features Frostbite 2.0 needs in DX11.

    So even though you may need to update your graphics card or OS, it may not be as system intensive as first thought. Though this all makes it obvious that if you have a quad core, 64 bit, and plenty of RAM, you will get more out of FB2.0 than if you did not.

    TL;DR Version:
    Forstbite 2.0 is going to be awesome should run a lot better and I see why they seperated PC and console version and went with DX11 only.

    Crunch
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • muffinmn100
    Member
    • Oct 2008
    • 207

    #2
    Re: Frostbite

    When I heard they were dropping support for windows xp I knew it was going to be a nice engine. Some of the lighting enhancements that they have been talking about sound like it's going to be awesome. I also hope that they improve on the physics because in bc2 the house would always blowup in the same area almost no matter what. It also only allowed for a couple of static buildings so that one concrete building with stairs would be on every level. Consoles are holding gaming back in general, it took companies a couple years to reach the height of the ps3 and xbox 360 and now they have, we gotta wait until the next gen systems come out which probably won't happen at least for a couple more years.

    Comment

    • Splinter
      Member
      • Apr 2007
      • 461

      #3
      Re: Frostbite

      My head hurts are reading those.

      Comment

      • muffinmn100
        Member
        • Oct 2008
        • 207

        #4
        Re: Frostbite

        Just some little food for thought, Ive heard some people call it frostbyte. Is that true?

        Comment

        • Vreki
          Senior Member
          • Oct 2007
          • 4226

          #5
          Re: Frostbite

          Originally posted by muffinmn100
          Just some little food for thought, Ive heard some people call it frostbyte. Is that true?
          No.
          Well, I am not doubting that some special people are calling it Frostbyte, but it was Frostbite in BC2, it was Frostbite in all material we have seen so far, and I am pretty certain that it will still be Frostbite when BF3 is released.

          The article contains lots of impressive sounding stuff, but I will withhold my opinion untill I have seen them actually do something with it.
          I still remember the screenshot scam from DX10, where it was compared with a crippled DX9

          Comment

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