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  • Helo control

    Good god its been a while since I posted on this forum.

    Do we know what kind of controls the helos will have in bf3? Will they be annoying like bad company or awesome like bf2?

    PLEASE BF2!!

  • #2
    Re: Helo control

    I hope like BF2, but no word on it. Probably wont know until the beta.

    Crunch
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

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    • #3
      Re: Helo control

      +1 more person hoping that airspeed WILL be independent of pitch value and that unmitigated roll authority will make a return. The BC2 system is fine for console players, but utter crap for a PC player with a joystick.

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      • #4
        Re: Helo control

        I could loop bf2 helos,and im talking vertical not barrel rolls

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        • #5
          Re: Helo control

          Ah I remember all the DC players complaining about BF2 rigid helo.

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          • #6
            Re: Helo control

            I have faith that the control system wont be anything like BFBC2. with them already pimping out vehicle combat as a intricate part of BF3 i think that would mean viable controls as well meaning all analog mappable with joysticks in mind.

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            • #7
              Re: Helo control

              I recon vietnam bc is a helo control improvement over vanilla

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              • #8
                Re: Helo control

                If you think the helo is bad in BC2, imagine how a jet would be with that...

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                • #9
                  Re: Helo control

                  no more sucky helos like bfbc2!

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                  • #10
                    Re: Helo control

                    Well, it looks like i'm not alone in my hope.

                    I dont think they'd screw us like that, but this is EA.

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                    • #11
                      Re: Helo control

                      My fear is that they are unable to provide a good handling for vehicles before it's released due to this being on a newer/different engine (frostbite2 vs refractor2).

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                      • #12
                        Re: Helo control

                        Thats a good question Spik3d. I dont know how much the frostbite engine handles controls. Its main focus on things that I read are graphics, lighting, drawing, rendering. I know DICE said that they caped the heighth in BC2 on purpose as well as wanting to make the helis feel heavy. Perhaps thats something easily controlled.

                        Crunch
                        Twitter: @CptainCrunch
                        Battlelog/Origin: CptainCrunch

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                        • #13
                          Re: Helo control

                          I don't think DICE made helis so clunky in BC2 because they're incompetent, but because that was their intent for BC2.

                          Doesn't keep me up at night. *shrugs*

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                          • #14
                            Re: Helo control

                            yeh I don't really think they knew how they wanted to have helis in BC2, the consolers got crazy mad ones that could actually move, but for a long time we had flying bricks, they finally changed it and all was well

                            I reckon it will be more like BF2 but weapon wise will of course be closer to something like 2142/BC2

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                            • #15
                              Re: Helo control

                              If the heli's were more like the Huey in Vietnam I would have more fun with them. The ones in BF2 I never got into flying though...

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