the lighthouse in valparaiso...

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  • -Shifty-
    Member
    • Sep 2007
    • 2525

    #16
    Re: the lighthouse in valparaiso...

    If you're going to talk about physics, talk about Crysis!

    I don't have any problems from the snipers in there. I generally go into the lighthouse as an engineer and take them down with my UMP. Then I fire RPGs or AT4s from the highest window into the objectives.

    I like Valparaiso so much because you can destroy almost every set of M-Coms with missiles. On the first pair I use an AT4, takes 8 shots each I think. Then I move onto the next uphill pair via the lighthouse. Then from the lighthouse I get on the TOW and take down B, then destroy the trees so I can hit A. The uphill fight is really hard though, I generally take a UAV with quick reload and go hide above in the trees where nobody sees me. Then the last pair is easy if you have a guided AT4 again.

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    • ponton
      Member
      • Oct 2006
      • 228

      #17
      Re: the lighthouse in valparaiso...

      Hmm, for me CG works very well to take down snipers. Just aim at window, shoot and it's 90% hit

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      • jimykx
        No, I AM your father!
        • Jan 2010
        • 6641

        #18
        Re: the lighthouse in valparaiso...

        Crysis has no destruction physics.
        The only real destruction physics it has is on trees but the houses are just physic objects putted up on each other that when you hit them they go into physics

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        • ThIrD-EyE
          Member
          • May 2006
          • 283

          #19
          Re: the lighthouse in valparaiso...

          Originally posted by jimykx
          Crysis has no destruction physics.
          The only real destruction physics it has is on trees but the houses are just physic objects putted up on each other that when you hit them they go into physics
          Umm... that is how all games do "destruction". Most also have scripted events that happen when an object reacts with the physics engine.

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          • MrChris_CJ
            Mudkips
            • Jul 2005
            • 2610

            #20
            Re: the lighthouse in valparaiso...

            wait wut

            I think the only distinction that needs to be made is between dynamic physics, which is what Crysis uses and scripted, which is what BC2 uses, albeit very well

            there is stuff like terrain deformation but that is different imo

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            • jimykx
              No, I AM your father!
              • Jan 2010
              • 6641

              #21
              Re: the lighthouse in valparaiso...

              Originally posted by ThIrD-EyE
              Umm... that is how all games do "destruction". Most also have scripted events that happen when an object reacts with the physics engine.
              Yes. Basically red faction guerrila are bricks on top of each other that destroy were u hit and go into physics, but you have to say that is the most "real " destruction u got. its allways different and it actually destrys were u hit.

              To have real destruction they had to take models to a molecule size.
              Like millions and millions of particles interacting breaking realisticly and allways different way.

              But that would take ALOTA' CPU

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