So we've all experienced the retreat call when our last MCOM for that segment of the map has been destroyed.
Instead of following the brainless retreat to your next defender location (with the possibility of getting shot on the way there), why not sit back?
What follows the retreat call of defenders is the bloodthirsty rush by the attacker team, with drooling lust for kills.
As a frequent defender on losing teams (no surprise there, defenders usually have less people than attackers), I've found that staying behind and hide somewhere is a much effective defensive measure against the rushing team. It drives fear and "wtf?" frustration into them.
Examples,
Arica Harbor, after your first MCOM segment is lost, stay on the hill behind the large boulder with recon and mortar will drive the attacker nuts. Of course, remember to drop a few mines behind to prevent a knife in the back. Engineer RPG will also make their tanks useless.
Nelson Bay Rush - hide in the woods, any class can do this in this map. I often go assault with shotty to flank the attacker line. Racking up 6 to 7 kills easily. Lure the enemy with the shotty and then drop few sticks of C4 when they pass.
Isla Inocentes - After Russian island is lost, jump into the waters, swim to the Eastern shore, hugging the rocks. They will not see you from overhead. After their APC've moved up and snipers in position, get back on the island and stab a few snipers in the back. Use tracer against any passing black hawk or APC. Steal their fast attack boats.
Port Valdez - First, second, third segments of the map all work. Either hide in the woods, near oil tanks, natural gas pipes, or in one of the buildings.
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In addition to those areas of interest, have a full squad (preferably your friends or clan mates, or at least competent people). Have them spawn on you and you'll start drive the enemy, drive them forward, not backwards. Sandwich them in between your conventional line and your small flanking line.
The usual result from this tactic is they lose their momentum, they spend more time looking for you.
Hopefully all of you can do ninja or at least James Bond.
Steal their powerful vehicle or deny their use as often as possible. I dart their sitting tanks or light tanks with tracers immediately when they in. Or C4 stick them.
IMPORTANT: For this to work, it means you must have EXCELLENT TRIGGER DISCIPLINE, don't get greedy. Hit and run. Don't fire on the first target you see, wait after all of them run pass. Also, when you are driving forward, make sure you watch your back. They spawn behind you. I don't bring LMG for this kind of mission, they are loud and muzzle flashes are clear. Bring Fire and Forget weapons, or weapons that can kill very quickly.
Examples: Shotty, C4, Sniper rifles, Rockets, AT Mines, sensors, Any burst fire assault rifle.
Good luck and have fun :-)
Instead of following the brainless retreat to your next defender location (with the possibility of getting shot on the way there), why not sit back?
What follows the retreat call of defenders is the bloodthirsty rush by the attacker team, with drooling lust for kills.
As a frequent defender on losing teams (no surprise there, defenders usually have less people than attackers), I've found that staying behind and hide somewhere is a much effective defensive measure against the rushing team. It drives fear and "wtf?" frustration into them.
Examples,
Arica Harbor, after your first MCOM segment is lost, stay on the hill behind the large boulder with recon and mortar will drive the attacker nuts. Of course, remember to drop a few mines behind to prevent a knife in the back. Engineer RPG will also make their tanks useless.
Nelson Bay Rush - hide in the woods, any class can do this in this map. I often go assault with shotty to flank the attacker line. Racking up 6 to 7 kills easily. Lure the enemy with the shotty and then drop few sticks of C4 when they pass.
Isla Inocentes - After Russian island is lost, jump into the waters, swim to the Eastern shore, hugging the rocks. They will not see you from overhead. After their APC've moved up and snipers in position, get back on the island and stab a few snipers in the back. Use tracer against any passing black hawk or APC. Steal their fast attack boats.
Port Valdez - First, second, third segments of the map all work. Either hide in the woods, near oil tanks, natural gas pipes, or in one of the buildings.
===========================
In addition to those areas of interest, have a full squad (preferably your friends or clan mates, or at least competent people). Have them spawn on you and you'll start drive the enemy, drive them forward, not backwards. Sandwich them in between your conventional line and your small flanking line.
The usual result from this tactic is they lose their momentum, they spend more time looking for you.
Hopefully all of you can do ninja or at least James Bond.
Steal their powerful vehicle or deny their use as often as possible. I dart their sitting tanks or light tanks with tracers immediately when they in. Or C4 stick them.
IMPORTANT: For this to work, it means you must have EXCELLENT TRIGGER DISCIPLINE, don't get greedy. Hit and run. Don't fire on the first target you see, wait after all of them run pass. Also, when you are driving forward, make sure you watch your back. They spawn behind you. I don't bring LMG for this kind of mission, they are loud and muzzle flashes are clear. Bring Fire and Forget weapons, or weapons that can kill very quickly.
Examples: Shotty, C4, Sniper rifles, Rockets, AT Mines, sensors, Any burst fire assault rifle.
Good luck and have fun :-)
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