Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
it wasn't hard to kill people with the AN94 before the buff tbh lol
No doubt, right? I got my 1000 kills with it before the buff because I really thought they were going to nerf it with this past patch. Boy was I wrong. I haven't used it since, because I want to focus on other weapons and get platinum with more, but I really didn't see an issue with it before they buffed it even more. The M16 took a little longer to get platinum, but I never used it much before the patch and couldn't say how big of a change it had. Now that I only need a few more kills to hit 1000, I won't be using it anymore either.
I think a big part of the problem with Demize99's idea of balance is down to the facts:
He doesn't play it on PC.
He looks at statistics instead of in-game performance.
That's why the M16 was weakened in the first place. Basically he said, "It does this much damage and can shoot this fast. If all of the bullets hit it's way too powerful." He failed to take into account the fact that if you spam it as fast as it can fire, you won't hit much so its effective damage at that RoF is a moot point.
No doubt, right? I got my 1000 kills with it before the buff because I really thought they were going to nerf it with this past patch. Boy was I wrong. I haven't used it since, because I want to focus on other weapons and get platinum with more, but I really didn't see an issue with it before they buffed it even more. The M16 took a little longer to get platinum, but I never used it much before the patch and couldn't say how big of a change it had. Now that I only need a few more kills to hit 1000, I won't be using it anymore either.
I think a big part of the problem with Demize99's idea of balance is down to the facts:
He doesn't play it on PC.
He looks at statistics instead of in-game performance.
That's why the M16 was weakened in the first place. Basically he said, "It does this much damage and can shoot this fast. If all of the bullets hit it's way too powerful." He failed to take into account the fact that if you spam it as fast as it can fire, you won't hit much so its effective damage at that RoF is a moot point.
yup, I'm still hoping that isn't all the weapon changes
M16 should have been changed back but also the tracers tweaked as well
yup, I'm still hoping that isn't all the weapon changes
M16 should have been changed back but also the tracers tweaked as well
They're tweaking the helicopter handling, hopefully making it more agile. So the tracers, which were made to combat the nimble choppers on the consoles, might actually be balanced at that point.
pp2k was nerfed once i guess. Never saw a difference. Uzi sight is screwed up, could be fixed. They should make the blast radius of the CG the same as the AT4, where you have to hit the target dead on instead of the enemies general vicinity.
Uzi is going from 10 to 11.2 damage at max range.
AKs74u - hard to say but i think they will bump the kick value by 50% to 9
PKM is going back to 16.7 to 14.3 (which is a boost to its long range) hard to say if it keep the short range boost of 18 meter of last patch. or will go back to 8 meters of max damage.
T88 is nerfed back down to 14.3 at short range.
AN-94 will get its long range damage lowered down to 14.3 again.
G3 will go back to 25-20 damage
MG3 numbers change will most likely bump its damage by 1 bullet at both short and long range so the new values for it are 11.2 to 10.
-_- why are they f*cking up all of these guns that have no problems, its like they skimmed their forum and took up any whining they saw. I think the AKs 74 has enough recoil.
Im very pleased to have my G3 back with improved settling time, however the M16 nerf is still a real shame. Im still waiting for them to do something about the M14 sights or magazine capacity.
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