People die left and right around MCOMs trying to either arm or defuse them. After a few waves of people doing this, the MCOM becomes surrounded by weapons. This makes it virtually impossible to disarm a MCOM before it explodes. Instead of disarming, you constantly switch weapons by hitting E, which happens to be the same button as arm/disarm. Can this key be re mapped? How do you solve this issue when trying to arm/disarm?
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Weapons around the MCOM
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Re: Weapons around the MCOM
Originally posted by -Shifty-You could just hold "E" before you get to the M-Com and it will start defusing, without you picking up multiple kits on the way.
Oh and a little kit switch isn't worth defusing a bomb for the team?
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Re: Weapons around the MCOM
Originally posted by -Shifty-You could just hold "E" before you get to the M-Com and it will start defusing, without you picking up multiple kits on the way.
Oh and a little kit switch isn't worth defusing a bomb for the team?
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Re: Weapons around the MCOM
They need to lock other "E" functions out while you're defusing, or make any kit within 2 meters of an MCOM disappear. It's not rocket science... I don't understand why this hasn't been implemented yet.
I'm not a programmer, but this doesn't strike me as a particularly difficult conditional statement to code.
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Re: Weapons around the MCOM
Haha. Look at your keyboard. Now lets say you are at an MCOM holding down E like you said. While holding down E your fingers can also strafe with A & D to avoid fire? All this while managing to not constantly pick up other guns? I dont sit still while disarming, it helps you avoid camping snipers. You might, but there are plenty of people who strafe left and right while disarming. What do you have 6 fingers? This should have been fixed. I shouldnt have to hold down E while approaching an MCOM to disarm it. I shouldnt have to re map my keys to be able to play how it is supposed to be played.
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