I don't know if this is considered aglitch, exploit or legitimate game tactic; but on a map like Port Valdez/Rush when the attacker is able to destroy a crate almost instantly by crashing a UAV into it, it's pretty annoying. They take both crates in like 1.5 minutes and there isn't a person in sight, just a UAV fliying into bldg windows and crashing into the crate. This needs to be looked at. No way in hell a UAV crashing into the crate should take 3 3/4 of the damage meter of a crate and at times all from what I've seen.
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UAV/Crate exploit
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Re: UAV/Crate exploit
I will be sure to check into it.
CrunchTwitter: @CptainCrunch
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Re: UAV/Crate exploit
I can assure you it's happening. There would be no other way they are getting the crates so fast. I'm talking about starting a game and one and a half minutes later after the UAV crashes into B and tank decimates A. No other explanation for it. They did it for the 5 or so rounds I was there. I was dumb founded. One second I see someone has activated a crate. It explodes 2 seconds later after watching a UAV crash into and proceed to crash in to the rest. The only positive out of the situation was that I knife the sucker a few times while he was on the UAV station. But it's not right.
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Re: UAV/Crate exploit
Sounds like an exploit to me. I've yet to experience it though. Shouldn't it be really easy to take out a UAV (why does "an UAV" sound so weird?) before it gets to a MCOM; they have almost no health.
Originally posted by AmaranthuseWhat about sticking a few C4 sticks on the UAV and flying into the MCOM then detonate? That's legitimate isn't?
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Re: UAV/Crate exploit
crate... NO
MCON... NO
MCOM... YES
and explosives cannot destroy MCOM so quick. they made the change from beta so that it took a lot of explosives to destroy it.
however, as for UAV hellfire missile, it takes around 8-10 missiles to blow up the MCOM. it certainly takes more than 1.5 minutes.
not sure about how much crashing the UAV damages the MCOM though.
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Re: UAV/Crate exploit
Those who are loading really fast can easily take the quad bike and arm the B MCOM station very fast, easily blown up within 1,5 minutes, and the A MCOM station is destroyed by destroying the house it's in by a tank. 1,5 minutes there sounds a bit fast though.
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Re: UAV/Crate exploit
There needs to be a countdown timed start for rush mode given how load times differ so drastically. On conquest it's not as critical, but on Rush defense I generally spawn and I'm looking at 2 tanks, a couple of squads, and both first line MCOM stations already blaring.
And frankly given how many guys seem to come in after me, my load times are probably pretty average.
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Re: UAV/Crate exploit
it not location related, it a well known problem for those who have ATi cards that have slower loading time, it affect less those with recent hardware tho. Believe me, I always choose the closest ping on all my games.
After switching to DX9, I'm almost always first on the game and even then, I am the first capturing the flag nearest the enemy base . So to me it can be an exploit at some point because depending how fast you load, you can even lay mines on the enemy base before they are even aware of it.
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