hitreg

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  • Derroth
    Member
    • Dec 2006
    • 41

    #31
    Re: hitreg

    Originally posted by foxyman
    plus im talking about how 1/5 of kills is 40mm thats extreme.
    If you mainly play assault, 1/5th is on the lower side. Tubes are OP, but they are there and if you don't get at least 20% kills with them as assault you're not killing as many people as you could.

    For people arguing that hitreg is bad.. How do you know if it's hitreg or your aim? Say, if you shoot a full clip from any auto AR into a target 10m away aiming right at it, how many bullets are supposed to hit? If your answer is more then say 5, hitreg is not your problem.

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    • [Expletive Deleted]
      The Penetrator
      • Oct 2006
      • 2855

      #32
      Re: hitreg

      Originally posted by Derroth
      For people arguing that hitreg is bad.. How do you know if it's hitreg or your aim? Say, if you shoot a full clip from any auto AR into a target 10m away aiming right at it, how many bullets are supposed to hit? If your answer is more then say 5, hitreg is not your problem.
      10m away, with bursts and aimed? If you hit less than 5 out of 30 from 10m away, there is something wrong.

      Comment

      • Highrisk
        Member
        • Mar 2010
        • 57

        #33
        Re: hitreg

        This thread is getting nowhere... If I were admin I'd lock it this second. For you that say I can't aim? Look at my stats with every other weapon. All ~2.2KDR or above.

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        • Derroth
          Member
          • Dec 2006
          • 41

          #34
          Re: hitreg

          Originally posted by [Expletive Deleted]
          10m away, with bursts and aimed? If you hit less than 5 out of 30 from 10m away, there is something wrong.
          No, full auto and unscoped. Most bullets will miss, even though the aim would remain on target, with hitreg not having anything to do with it.

          Comment

          • [Expletive Deleted]
            The Penetrator
            • Oct 2006
            • 2855

            #35
            Re: hitreg

            Originally posted by Derroth
            No, full auto and unscoped. Most bullets will miss, even though the aim would remain on target, with hitreg not having anything to do with it.
            Of course bullets will miss if you spray on full auto without aiming. Who does that? What's your point?

            When I say I'm getting bad hitreg, it's because of things like this:

            I crouch behind cover with an AN-94 w/red dot and magnum rounds, ADS, and shoot a burst at a time. 5 bursts later, with at least one round per burst showing a hitmarker (sometimes I even get the headshot sound), the guy shoots and I die. The killcam shows that he still had 90-100% health remaining.

            That's what I consider bad hitreg. I do not spray. From 10-20m, ADS, stationary, with bursts; I expect enough rounds to hit the target to do more than 10% damage.

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            • unreal_calibur
              Member
              • Jun 2007
              • 84

              #36
              Re: hitreg

              hitreg is kinda bad now. when i shoot someone, i can clearly see i'm hitting him because of the blood and he's flinching but the x doesn't show up on the hud. only some of the hits ever register. sometimes it not that bad other times its awful.

              Comment

              • Killerus
                Member
                • Oct 2007
                • 528

                #37
                Re: hitreg

                my hit reg is fine. I aim/shoot and they die. I always play on servers under 100 ping so that might have something to do with it.

                Comment

                • [Expletive Deleted]
                  The Penetrator
                  • Oct 2006
                  • 2855

                  #38
                  Re: hitreg

                  Originally posted by Killerus
                  I always play on servers under 100 ping so that might have something to do with it.




                  I play on servers in Chicago. My ping to Chicago game servers ranges from 15-30ms... I don't think it's MY connection that is the problem.

                  Comment

                  • Yoster
                    Member
                    • Jul 2007
                    • 569

                    #39
                    Re: hitreg

                    Hit reg seems perfect.

                    Comment

                    • aksell08
                      Member
                      • Apr 2009
                      • 20

                      #40
                      Re: hitreg

                      It really varies from server to server. On some servers the hitreg is just _PERFECT_ and on some it's worse than any other BF game. So choose your servers carefully.

                      ---------- Post added at 01:21 AM ---------- Previous post was at 01:19 AM ----------

                      Originally posted by unreal_calibur
                      hitreg is kinda bad now. when i shoot someone, i can clearly see i'm hitting him because of the blood and he's flinching but the x doesn't show up on the hud. only some of the hits ever register. sometimes it not that bad other times its awful.
                      Yeah I hate that. Especially with a sniper. I shoot someone in the head and I hold the scope in so that I see the bullet travel through his brain, I see the blood and the guy just keeps walking. So a good server is important.

                      Comment

                      • Minmaster
                        I DON'T PLAY CS!
                        • Nov 2006
                        • 4112

                        #41
                        Re: hitreg

                        to make things worse, bullets don't do much damage in regular mode. it's no surprise people rather tube and gustav.

                        Comment

                        • idontcare
                          AAllllrrriiiiggghhhhttt!!
                          • Jan 2010
                          • 79

                          #42
                          Re: hitreg

                          There are plenty of skilled shooters out there who do just fine with the amount of damage of the bullets in regular mode.

                          Comment

                          • imported_Kalo
                            Member
                            • Jan 2007
                            • 318

                            #43
                            Re: hitreg

                            Originally posted by [Expletive Deleted]
                            Well, since it's always perfect for you, would you care to share your specs/internet connection/servers you play on? That's unless you're one of those people who think hitreg is perfect because your 40mms, CGs, and mortars always kill people...

                            This crap is happening to me where I have a 15-20ms ping...
                            Dell bought computer with an Intel Core Duo Quad. Radeon 4870 and 3 gigs of ram on Windows XP. 1600 by 900 resolution on a 20 Inch monitor.


                            Min : Sorry, no. That's wrong. Please try again man. They don't do anything if you're used to the Voss and its full auto amazingness I suppose.

                            Comment

                            • Minmaster
                              I DON'T PLAY CS!
                              • Nov 2006
                              • 4112

                              #44
                              Re: hitreg

                              i sometimes feel if bullets had half the hit reg capabilities of gustav, it would be nice but it doesn't.
                              i guess this is a case of some feel it and some don't. but just because you don't, don't go around thinking people are making it up.

                              i have already stated on the first page this seems to me like a server dependent issue, so no need to get childish.

                              Comment

                              • imported_Kalo
                                Member
                                • Jan 2007
                                • 318

                                #45
                                Re: hitreg

                                Originally posted by Minmaster
                                i sometimes feel if bullets had half the hit reg capabilities of gustav, it would be nice but it doesn't.
                                i guess this is a case of some feel it and some don't. but just because you don't, don't go around thinking people are making it up.

                                i have already stated on the first page this seems to me like a server dependent issue, so no need to get childish.
                                They do have the hit reg capabilities of the Gustav.

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