Ok now i was rather disappointed in the final release with the way a lot of the maps have had their out of bounds brought much closer to the battlefield. I remember in port valdez in the beta where it was possible to actually climb up the hills and produce a different direction to flank and also provide sniper fire. I dont really understand why they took this out?
I really liked that you could climb the walls/ascend the hills as it gave the game a much more open feel to this very linear style of play we have now where every single route is just another chokepoint.
I also dont like how a lot of the maps have structures just inside the OOB's area that could be made useful in different attacking and defending situations. Everything just feels so narrow.
I really liked that you could climb the walls/ascend the hills as it gave the game a much more open feel to this very linear style of play we have now where every single route is just another chokepoint.
I also dont like how a lot of the maps have structures just inside the OOB's area that could be made useful in different attacking and defending situations. Everything just feels so narrow.


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