Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Its necessary for clans but i dont understand why dice simply didnt make auto balance work or have it so that if one teams has more players, you cant swap to them. Problem solved.
they probably didn't intend it on being broken, it's just how they make games that things often turn out broken... and they're very slow to fix things.
they probably didn't intend it on being broken, it's just how they make games that things often turn out broken... and they're very slow to fix things.
Well of course, thats why you do testing. Was autobalance working in the beta?
I managed to get into a game the other day where we were getting hammered and so one guy told everyone that when they die not to spawn and so nobody did. We lost the round and at the next one the teams didnt change so we all did the same thing and ever so slowly players started to creep back onto our team :P
this in my experience is the best way to fix balance problems, only ****ty thing is you can't talk while dead so organizing it can be hard if you're getting spawn raped.
I do notice this far more in this game than I ever did in BF2/BF2142. In BF:V it almost never happened. It's funny because I'll check the messages at the top of the screen when a server is populated and it will start to automatically fill up the gimp team, then about 15 seconds later you'll see those same people manually switching teams to make them unbalanced again. Is playing on a ridiculously stacked team that much fun? I've been on teams like that a handful of times and it's completely boring. I've been on the receiving end more times than I can remember (on account of me being one of the stubborn people that will put up with it for a few rounds in hopes that eventually things will balance out even though they almost never do :hmm: ) and it's simply frustrating. I enjoy a good challenge as much as the next guy, but trying to defend a base against a team with double the amount of players as you simply isn't possible under pub circumstances.
Kids these days, I tell you. *shakes cane in the air and scowls*
Well of course, thats why you do testing. Was autobalance working in the beta?
yes it was, but joining on friends really wasn't working so you don't have the same issue with friends making squads and the game trying to keep them together.
Yes, I try too; but nowadays the trend is to switch teams at even the lisghtest signs of a possible lose; it's gotten ridiculous with people switching back and forth in the same round, just to assure they won't lose.
It's like that squad you get into, full of newbies and noobs. When you manage to get around defense they stay with you, but as soon as you lose a flag or an mcomm; they'll squad hop to the guy with th emost points, instead of working with you.
I'm a BF veteran, I know how the game goes, it's just that somebody told this kids that you don't get a penalty for switching or something, and NOW they actively try to get teams stacked. I'ts been a problem from day one, but it was easier to deal with.
Oddly enough, it's not much of a problem on squad deathmatch, since the winning squad will always be full, so you are forced to take the lead by hand.
I'm playing that now, you get 75% chance of losing; but at least you know it's designed to be stacked from the start.
I'm proud to have more losses than wins and more kills than deaths. I'm too stubborn to team switch, being outnumbered just means you get more noobs to kill.
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