New client patch soon

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  • Vreki
    Senior Member
    • Oct 2007
    • 4226

    #1

    New client patch soon

    With a bit of luck, we could get a client update today. I haven't seen any patch notes yet, but lets hope some of the more annoying problems will be fixed.

    ETA: It is out now, here are the patch notes

    Code:
    This update is about performance and stability again. We are not doing any changes to the game's datafiles.
    
    * Reduced input "lag"
    On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
    This could lead to the game having a high framerate, but input still feeling very sluggish.
    
    Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
    Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
    
    * Performance optimizations with biggest improvements on dual-core machines
    * Fixed black "masks"
    o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
    * Improved hit-detection
    o We've gone through the hit detection logic, and client+server will now give more consistent results.
    * Fix for some "rubberbanding" issues
    o C4 should stay attached to vehicles and not rubberband around
    * Reduced spikes/dips in framerate
    * Various fixes for alt+tab related CTD on Dx9
    * More fixes for random CTD on Dx9
    * Fix for crash when you're in a vehicle that gets destroyed
    
    There was a race condition in the code;
    System 1 thought "oh hey, you're leaving vehicle X"
    System 2 thought "the vehicle got destroyed, let's remove it"
    
    If system 2 ran before system 1, chaos would ensue.
    This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
    
    Likely bugs in this build
    I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.
    Originally posted by DICE
    The EA maintenance is purely backend on the servers that handle accounts, server browser and stats etc for all EA games.
    However, we are working on a new client seperate to this maintenance window which is with QA at the minute but they are delayed by this maintenance.
    R6 is already out with the hosting providers btw.
    Originally posted by DICE
    We are looking at today but depending on maintenance it might get pushed out. So keep your fingers crossed that the QA process goes well on it
    Source: http://forums.electronicarts.co.uk/b...azajaytee.html
  • Kylee!
    Member
    • Apr 2007
    • 4161

    #2
    Re: New client patch soon

    Hmmm, I look forward to this.

    Comment

    • vanilla
      Member
      • Jun 2007
      • 983

      #3
      Re: New client patch soon

      Should be nice. =)

      Comment

      • iQue
        Member
        • May 2007
        • 4925

        #4
        Re: New client patch soon

        Sweet. I've taken a break from the beta because the C4 suiciding just gets too annoying, and Stalker:CoP takes all my time. Hopefully this will get me into it again.

        Comment

        • Cicchetti
          Member
          • Sep 2005
          • 1073

          #5
          Re: New client patch soon

          Once the servers are back online QA have to do some checks, and then they can release it. It might not be today though sadly.

          Comment

          • Scinto
            Retired TGN *****
            • Mar 2006
            • 5387

            #6
            Re: New client patch soon

            Originally posted by DICE
            UPDATE: The maintenance has been restarted due to issues on restarting the service under load. The EA servers will be down for another 45 minutes. In which time we are working on a new server and client to be released for when the servers come back online.
            Was posted at 5:50pm so was 75mins at the time.

            Originally posted by DICE
            I have the changelog, it will go out when we are 100% the client is stable to be released.

            Comment

            • jimykx
              No, I AM your father!
              • Jan 2010
              • 6640

              #7
              Re: New client patch soon

              hmmm. Interesting. i would wonder if we could have a new map to the beta. XD haha

              Comment

              • Lordsethonan
                Member
                • Jan 2010
                • 834

                #8
                Re: New client patch soon

                No new map; servers back up; but client patch tomorrow at the soonest.

                Comment

                • Soldat
                  Member
                  • Apr 2006
                  • 316

                  #9
                  Re: New client patch soon

                  Thats good news, I hope this means I can take my safety orange vest off now....

                  Comment

                  • Vreki
                    Senior Member
                    • Oct 2007
                    • 4226

                    #10
                    Re: New client patch soon

                    Originally posted by DICE
                    We just got the results back from QA for the new patch version and unfortunately it isn't good news. Multiple CTD's and performance issues. This of course means we won't be releasing a patch today.

                    Sorry guys, maybe tomorrow
                    I'll keep you updated with our plans during tomorrow.

                    Comment

                    • Scinto
                      Retired TGN *****
                      • Mar 2006
                      • 5387

                      #11
                      Re: New client patch soon

                      Dont see it coming tomorrow either tbh if it hit QA in that state its gonna take some time to fix..

                      Comment

                      • jimykx
                        No, I AM your father!
                        • Jan 2010
                        • 6640

                        #12
                        Re: New client patch soon

                        Still got no update

                        Comment

                        • iQue
                          Member
                          • May 2007
                          • 4925

                          #13
                          Re: New client patch soon

                          Originally posted by Bazajaytee
                          We just got the results back from QA for the new patch version and unfortunately it isn't good news. Multiple CTD's and performance issues. This of course means we won't be releasing a patch today.

                          Sorry guys, maybe tomorrow
                          I'll keep you updated with our plans during tomorrow.

                          Comment

                          • Lordsethonan
                            Member
                            • Jan 2010
                            • 834

                            #14
                            Re: New client patch soon

                            It looks like it was released again to QA; maybe today during the afternoon (It's 1:30 PM here, so there is still some time).

                            Comment

                            • Vreki
                              Senior Member
                              • Oct 2007
                              • 4226

                              #15
                              Re: New client patch soon

                              The patch could already be out now!
                              And the changelog looks good, although there doesn't seem to be any balancing changes like weapon damage or objectives resistance to C4.

                              Originally posted by DICE
                              New Client (R3) Coming NOW (before 10am GMT) and Changelog
                              So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.
                              Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before.

                              You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors)

                              As promised here is the Changelog for R3 as provided by Kalms.



                              Quote:
                              This update is about performance and stability again. We are not doing any changes to the game's datafiles.

                              * Reduced input "lag"
                              On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
                              This could lead to the game having a high framerate, but input still feeling very sluggish.

                              Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
                              Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

                              * Performance optimizations with biggest improvements on dual-core machines
                              * Fixed black "masks"
                              o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
                              * Improved hit-detection
                              o We've gone through the hit detection logic, and client+server will now give more consistent results.
                              * Fix for some "rubberbanding" issues
                              o C4 should stay attached to vehicles and not rubberband around
                              * Reduced spikes/dips in framerate
                              * Various fixes for alt+tab related CTD on Dx9
                              * More fixes for random CTD on Dx9
                              * Fix for crash when you're in a vehicle that gets destroyed

                              There was a race condition in the code;
                              System 1 thought "oh hey, you're leaving vehicle X"
                              System 2 thought "the vehicle got destroyed, let's remove it"

                              If system 2 ran before system 1, chaos would ensue.
                              This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

                              Likely bugs in this build
                              I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

                              -Mikael Kalms
                              __________________

                              Comment

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