1:Close Quarters
MP5K Red Dot Sight
USP + FMJ
Stun and Semtex nades
Sleight of Hand pro
Stopping Power pro
Steady aim pro
2:Knife+Fast
P90 + RDS
Stun and Semtex
USP + Tactical Knife
Marathon pro
Leightweight
Commando pro
3:AR camp
Scar H + FMJ
glock 18 or USP + FMJ
Stun and Claymore's
Scavenger Pro
Hardline
Steady Aim pro
4:Silenced
M4A1 + silencer
USP + Silencer/FMJ
Stun and throwing knives
Scavenger or Sleight of Hand
Cold Blooded
Ninja
5:Snipe
Intervention + Thermal/FMJ
Glock 18 Akimbo
Smoke and Claymore's
Scavenger/Sleight of Hand
Stopping Power
Steady Aim pro
6:Anti air
p90 + RDS
Stinger
any nades/equip
sleight of Hand (second stinger missile takes out chopper gunner instantly if fast enough)
cold blooded/Stopping power pro/Danger close pro
Ninja/Scrambler
7:un-used atm
MP5K Red Dot Sight
USP + FMJ
Stun and Semtex nades
Sleight of Hand pro
Stopping Power pro
Steady aim pro
2:Knife+Fast
P90 + RDS
Stun and Semtex
USP + Tactical Knife
Marathon pro
Leightweight
Commando pro
3:AR camp
Scar H + FMJ
glock 18 or USP + FMJ
Stun and Claymore's
Scavenger Pro
Hardline
Steady Aim pro
4:Silenced
M4A1 + silencer
USP + Silencer/FMJ
Stun and throwing knives
Scavenger or Sleight of Hand
Cold Blooded
Ninja
5:Snipe
Intervention + Thermal/FMJ
Glock 18 Akimbo
Smoke and Claymore's
Scavenger/Sleight of Hand
Stopping Power
Steady Aim pro
6:Anti air
p90 + RDS
Stinger
any nades/equip
sleight of Hand (second stinger missile takes out chopper gunner instantly if fast enough)
cold blooded/Stopping power pro/Danger close pro
Ninja/Scrambler
7:un-used atm
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