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How I would make it. Thoughts?

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  • #31
    Re: How I would make it. Thoughts?

    Originally posted by [GCA]Tim270
    Conventional factions are much easier and I would assume DICE would give with them.

    To my understanding there has never really been a straightforward fight between T72's and Chall/abrams so I would wait until they have actually been used against each other than taking the assumption that one is better than the other just on paper.
    Russia is upgrading/upgraded to T-90's anyhow?
    I'm sure there has... I feel like Iraq had a good amount of them before both wars with the US. US and UK armor both did a lot of work in both wars, especially in desert storm.

    Its not even a contest, in a well fought out armor battle an A1 would easily be able to take a good 3-4 T72s. Also, there wouldn't be much of a "close quarters" thing going for tanks, because that rarely ever happens, and it goes against doctrine.

    Armor is good for exploiting flat land, and good terrain, and cities are not what you would consider good terrain.

    Pick up Red Storm Rising, by Tom Clancy and Larry Bond, not only is it a good read, but it really schools you on "how it really is." and not all the BS we see in the movies and video games.

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    • #32
      Re: How I would make it. Thoughts?

      Originally posted by Wizrdwarts
      Yeah, wasn't the BF1942 campaign just regular maps in historical order and with a short story/intro about the battle?



      I meant that I don't want the maps to all be insurgent vs. regular army maps. I want to see conventional army maps as well, T-90s vs. Abrams.
      So what do you call the Venezuelan army?

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      • #33
        Re: How I would make it. Thoughts?

        Originally posted by Kyle
        I'm sure there has... I feel like Iraq had a good amount of them before both wars with the US. US and UK armor both did a lot of work in both wars, especially in desert storm.

        Its not even a contest, in a well fought out armor battle an A1 would easily be able to take a good 3-4 T72s. Also, there wouldn't be much of a "close quarters" thing going for tanks, because that rarely ever happens, and it goes against doctrine.

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        • #34
          Re: How I would make it. Thoughts?

          What exactly is TUSK? What are it's advantages?

          If I'm correct there's only the, M1A1, M1A1 TUSK, M1A2, M1A2 TUSK right?

          So TUSK is a mod right?

          What's the difference between the M1A1 and M1A2?

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          • #35
            Re: How I would make it. Thoughts?

            Tusk is designed for urban fights. Tusk stands for Tank urban survivability kit.
            It has reactive armor, thermal vision etc.

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            • #36
              Re: How I would make it. Thoughts?

              Thats what I'm saying... The training, air superiority (which is something that would be obtained in a war with Venezuela due to the obvious superior air force.), and etc. just adds to the point I'm making.

              Probably not a good idea to have a typical Soviet supplied small South American country going up against two huge modern armies. Any war like that would simply be a challenge for UK and American forces to minimize casualties, winning (a conventional engagement) would be something that's almost a given.

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              • #37
                Re: How I would make it. Thoughts?

                Originally posted by Xeq
                Tusk is designed for urban fights. Tusk stands for Tank urban survivability kit.
                It has reactive armor, thermal vision etc.
                That's interesting. What about vehicle add-ons for BF3? You can select one or two add-ons in your class selection screen before you spawn, which you carry into any appropriate vehicle.

                Reactive armour: Higher protection vs RPG and HEAT rounds.
                Point-defense turret: Automated pellet blasts or laser streak from a small cannon mounted on the tank that intercepts incoming aircraft bombs/missiles.
                Thermal vision: Allows you to see the heat signature out-line of nearby infantry or vehicles.
                Fuel tanks: Either increases your vehicles top speed or gives your vehicle a turbo boost meter. Attached onto the rear of the vehicle.
                Fording snorkel: Allows your vehicle/tank to become amphibious. So you can cross shallow rivers and shorelines.
                Dozer Shovel: Attaches to the front of the vehicle. Allows you to drive through objects without sustaining any damage.
                Chain flail: Attaches to the front of the vehicle. Destroys mines without sustaining any damage to your vehicle. Shreds infantry and light vehicles.
                Coaxial weapons turret specialization: Replace the standard .50 cal MG with; anti-aircraft flak cannon, gattling gun, grenade machine gun, TOW launcher, mortar launcher, stinger missile or flame thrower. etc.

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                • #38
                  Re: How I would make it. Thoughts?

                  Sounds epic JayZ

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