402 preached the benefits of using IW.net. The system would eliminate the need for players and communities to purchase servers, it would allow IW to have much better control over the players, and it would be easier for new players to navigate the menu and find the right game for them.
Now, while the community can debate on whether or not they agree with the implementation of the system, one thing is certain - and that is the fact that we are forced to use the system. So, shouldn't we get the most out of it as possible? I have one core complaint about the system - besides my desire for map sorting features - and that is the relationship between new users and gametypes.
Well, building off of what 402 mentioned - that the system would make it easier for the casual community - shouldn't the system place new, unfamiliar users in easier, less complicated gametypes? Now, while this may sound silly, you may have also encountered the scenarios I'm about to mention. There are countless times where I'm playing headquarters, search and destroy, or similar gametypes and many players simply ignore the objective. I've sat through entire SD rounds where the attacking team simply camped back in their base.
While I'm not saying users should have no control over what gametype they play - shouldn't the new users that 402 speaks so highly of be introduced properly to these gametypes? For if they cannot navigate such a complicated server browser, how can one expect them to complete such complex tasks as those associated with the various gametypes?
All kidding aside - if what IW is trying to do is make it easier for new users, shouldn't there be a required tutorial or something along those lines when they first start up multiplayer? It could potentially help alleviate some of the issues where users play SD/HQ/etc. as if they are team deathmatch. It would not only help those new users, but it would also relieve much frustration when you have to wait through entire rounds for players to realize that they are not playing TDM.
Now, while the community can debate on whether or not they agree with the implementation of the system, one thing is certain - and that is the fact that we are forced to use the system. So, shouldn't we get the most out of it as possible? I have one core complaint about the system - besides my desire for map sorting features - and that is the relationship between new users and gametypes.
Well, building off of what 402 mentioned - that the system would make it easier for the casual community - shouldn't the system place new, unfamiliar users in easier, less complicated gametypes? Now, while this may sound silly, you may have also encountered the scenarios I'm about to mention. There are countless times where I'm playing headquarters, search and destroy, or similar gametypes and many players simply ignore the objective. I've sat through entire SD rounds where the attacking team simply camped back in their base.
While I'm not saying users should have no control over what gametype they play - shouldn't the new users that 402 speaks so highly of be introduced properly to these gametypes? For if they cannot navigate such a complicated server browser, how can one expect them to complete such complex tasks as those associated with the various gametypes?
All kidding aside - if what IW is trying to do is make it easier for new users, shouldn't there be a required tutorial or something along those lines when they first start up multiplayer? It could potentially help alleviate some of the issues where users play SD/HQ/etc. as if they are team deathmatch. It would not only help those new users, but it would also relieve much frustration when you have to wait through entire rounds for players to realize that they are not playing TDM.
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