Operation Flashpoint: Dragon Rising

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  • CybrSlydr
    Member
    • May 2007
    • 16

    #31
    Re: Operation Flashpoint: Dragon Rising

    No problem - glad to help. :)

    Comment

    • Numptie
      FAAAABULOUS!
      • Apr 2007
      • 1464

      #32
      Re: Operation Flashpoint: Dragon Rising

      ive hear the FOV is about 75 degrees, which is just above half of our natural FOV, sounds like there will be lots of looking to the left and right just to see clearly.

      Comment

      • CybrSlydr
        Member
        • May 2007
        • 16

        #33
        Re: Operation Flashpoint: Dragon Rising

        Not really, but it certainly seemed... tight.

        Comment

        • Eagle101

          #34
          Re: Operation Flashpoint: Dragon Rising

          FOV? please explain lol :p

          Comment

          • CybrSlydr
            Member
            • May 2007
            • 16

            #35
            Re: Operation Flashpoint: Dragon Rising

            FoV = Field of View. The number of degrees of view you have from one side of the screen to the other.

            Comment

            • StoneCold313
              Member
              • Jul 2007
              • 2198

              #36
              Re: Operation Flashpoint: Dragon Rising

              Originally posted by CybrSlydr
              So, to summarize...

              PROS:
              -Great graphics
              -Amazing Sound
              -Good assortment of Weapons
              -Awesome environment
              -Sprawling map on which to operate
              -Good variety of missions
              -Difficult, but not unforgiving as ArmA and original OFP could be
              -Night-time infiltration mission not nearly as tedious and annoying as ArmA or original OFP, rather fun
              -Very polished and complete - never ran into any bugs or CTDs
              -Runs very well on High settings on my modest system (x3360 @ 2.8Ghz, 4GB RAM, 4870 512, Vista x64 Ultimate)

              CONS:
              -While the map may be large, battles feel small in scale
              -Cannot change loadout pre-mission (can sometimes find crates at beginning to swap up)
              -Teammate control via Q menu, while better than the F1-F9 system, is still clunky
              -Inability to control single teammates when not on the map screen
              -Some minor path-finding issues
              -Lack of vehicle usage during SP campaign
              -Relatively short

              I do wish to clarify that while I do note lack of vehicles in the Cons, personally it's not really a con. I like just straight-up infantry games. I'm not really a vehicle kinda guy.
              With Q menu open press 1-4 to select teammates... :)

              And you forgot to mention in the cons the sticky command screen, and no lean (:shock:).

              The command screen stays up until you press Q again to get out from it. It would be lot easier to just press Q hit 'move' command and then the menu would disappear...

              And for the lean, that's the weird part. It seems that AI can lean, but for some reason(*cough* consoles doesn't have enough buttons *cough*) you can't lean...

              Comment

              • CybrSlydr
                Member
                • May 2007
                • 16

                #37
                Re: Operation Flashpoint: Dragon Rising

                I just found out about that one on the official OFPDR forums.

                The leaning part is a little odd. And I agree about the Q menu not going away.

                Comment

                • Dan2k3k4
                  Member
                  • Oct 2003
                  • 1283

                  #38
                  Re: Operation Flashpoint: Dragon Rising

                  Wait so they removed leaning from the PC version because consoles couldn't handle the extra buttons? Or are you just complaining about the console version? I don't know of many games on the console with lean enabled... it's off in the CoD games...

                  Comment

                  • stilla-killa
                    CantGetRight
                    • Aug 2005
                    • 5905

                    #39
                    Re: Operation Flashpoint: Dragon Rising

                    Has not lived up to the hype so far with me. Why oh why did they do a console port for the pc? Sad day for pc gamers every where as I am afraid this will be an all to common thing with pc's from here on out.

                    Comment

                    • StoneCold313
                      Member
                      • Jul 2007
                      • 2198

                      #40
                      Re: Operation Flashpoint: Dragon Rising

                      Originally posted by Dan2k3k4
                      Wait so they removed leaning from the PC version because consoles couldn't handle the extra buttons? Or are you just complaining about the console version? I don't know of many games on the console with lean enabled... it's off in the CoD games...
                      No im not complaining about the console version.

                      Im complaining about the fact that you can't lean on the PC version. And the weird part is that there is already lean animation/coding somewhere because AI can lean...

                      And the "consoles doesn't have enough buttons" thing was more like an joke than anything else.

                      Comment

                      • iQue
                        Member
                        • May 2007
                        • 4925

                        #41
                        Re: Operation Flashpoint: Dragon Rising

                        Originally posted by CybrSlydr
                        I noticed something a few hours in - the FoV seems a little... narow. That might be why even though the game is quite sprawling, the battles seem confined.
                        Pretty typical for console ports. CoD and games like Bioshock also have a ridiculously low fov.

                        Comment

                        • Numptie
                          FAAAABULOUS!
                          • Apr 2007
                          • 1464

                          #42
                          Re: Operation Flashpoint: Dragon Rising

                          After playing the game for a couple of hours, the single player is good, the multiplayer, if you find a good host can be brilliant, shame about not having dedicated servers though. Well worth the £18 i paid for it.

                          Comment

                          • Eagle101

                            #43
                            Re: Operation Flashpoint: Dragon Rising

                            Got it off of play.com decent SP did not try MP yet i liked it not bad just gets a tad frustrating when you die immediatley lol but i am used to the first OFP so meh.

                            Comment

                            • Numptie
                              FAAAABULOUS!
                              • Apr 2007
                              • 1464

                              #44
                              Re: Operation Flashpoint: Dragon Rising

                              Originally posted by Eagle101
                              Got it off of play.com decent SP did not try MP yet i liked it not bad just gets a tad frustrating when you die immediatley lol but i am used to the first OFP so meh.
                              Once you get into a game with a decent host, so your not lagging, it can be an awesome experience.

                              Comment

                              • Eagle101

                                #45
                                Re: Operation Flashpoint: Dragon Rising

                                i hope to find a decent host with enough players.

                                Comment

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