Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Also does anyone know how long they kept prove deviation? Originally it was like 4 seconds to max accuracy, which is forever and a day in this game. There was some talk of them reducing that a little but I never saw the final word on it.
It was never 4seconds. Only morons thought that because they also use the prone button to get UP from prone. Its the same as it was and its 2.3sec.
So if you go prone and also use the prone key to get up afterwards, you will get even more deviation than usual. Thats why you think its 4sec. To get up from prone use crouch or jump, NOT the prone button. Otherwise you will get additional deviation because the prone deviation is binded to the prone key. So whenever you press the prone key, you get the prone deviation.
To get up from prone use crouch or jump, NOT the prone button. Otherwise you will get additional deviation because the prone deviation is binded to the prone key. So whenever you press the prone key, you get the prone deviation.
This is huge for all those players who over the years utilized the crouch method when shooting at a target instead of that annoying prone-diving technique. Instant advantage overnight.
It is going to be absolutely hilarious seeing all those ex-divers being forced to fight upright and losing big time now that the tactic has been removed and hitboxes have been improved.
This is huge for all those players who over the years utilized the crouch method when shooting at a target instead of that annoying prone-diving technique. Instant advantage overnight.
I personally always used "crouch" to stand up from a prone position, but I see where you are coming from with that. I would imagine that will still be a much easier adjustment (or at least the one with the least amount of point/score impact) than those who have relied on prove-diving as their primary attack method for the last 4 years.
I ALWAYS slammed z when running into someone. Not at all because it was some silly tactic to avoid getting shot but becaus the guns are soo freaking inaccurate in this game the only way to have them shoot where I aim was to lay on the ground. Now the aiming situation is gonna be even worse, but at least it will look more realistic.
I ALWAYS slammed z when running into someone. Not at all because it was some silly tactic to avoid getting shot but becaus the guns are soo freaking inaccurate in this game the only way to have them shoot where I aim was to lay on the ground. Now the aiming situation is gonna be even worse, but at least it will look more realistic.
I can't say that I agree that current guns are so inaccurate that it requires prone-diving to compensate, but hitbox registration has been greatly improved according to the beta feedback. Once prone, you'll still enjoy improved accuracy, it just takes a little longer now to obtain it so people can't exploit insta-kills anymore.
Those aren't deviation numbers, those are deviation multipliers. Take base deviation for the weapon and multiply it by the number for the stance you're in. So base deviation for e.g. an M4 is .2, so it would be .2 prone, .24 crouched, and .3 standing.
And I hope to hell hitreg is improved. I think what irritates me more than anything in this game, including prone diving, TV missiles, artillery, claymores, or even stacked teams, is that my hitreg seems to go from acceptable to arse from one round to the next. I think a lot of it's lag, but usually if the server is very laggy you'll hear (see) a lot of people griping about it in chat. Just tonight on a round of Sharqi I was getting most of my bullets to hit, even when just hitting crouch, or strafing from the hip with the M16. It was great! Server switches to Jalalalalala and all of a sudden I'm getting instantly dropped by people with SMGs, I'm getting kills without ever getting hit confirmations, and I go prone and unload a good 10 pistol rounds into a guy's face 2m away (not joking, either...he was well within knife range) while he laid there and looked at me, then finished me off with one bullet from his RPK. I know the guy wasn't hacking but it seems like from round to the next someone just hits a switch and my hitreg goes flying out the window. Dunno why it happens, but it always does after I've been playing for a few rounds, and it's irritating as hell. If the patch alleviates it even slightly, I'll be happy (but I highly doubt it will TBQH).
It is going to be absolutely hilarious seeing all those ex-divers being forced to fight upright and losing big time now that the tactic has been removed and hitboxes have been improved.
If the hitboxes are improved then no one will need to prone-dive.
Highway Tampa hardly counts as a new map, as it's free for anyone to download and the booster maps are only new to those who haven't bought them, so it's only one new map rather than the eight that has been advertised.
Highway Tampa hardly counts as a new map, as it's free for anyone to download and the booster maps are only new to those who haven't bought them, so it's only one new map rather than the eight that has been advertised.
"only for those" eh... most people don't have booster packs, and most people who have bought them can't get them working because of the registration mess.
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