If you could balance the classes in BF2

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  • Wizrdwarts
    Member
    • Dec 2006
    • 3754

    #1

    If you could balance the classes in BF2

    How would you do it? IMO it's a bit late for any major overhauls to game balance, but it's great to hear what people think.

    Assault
    Assault rifle (GL)
    5x grenade launcher rounds/4x frag
    Nerfed medic pack
    2x smoke

    Engineer/Spec Ops (merged)
    Carbine (possibly suppressed)
    2x frag
    5x C4/AT mine
    Wrench

    Medic
    Shotgun/SMG
    2x frag
    Medic pack
    Defib

    AT
    Maybe replace the pistol with 2x frag

    Sniper and support
    Stay the same

    A few changes from 2142:
    More ammo for rifles, less for pistols. Who carries 8 pistol magazines but only 5 for your main gun?
    Change grenade throw time and velocity to match 2142's
    Change health and ammo bags into 2142-style medic/ammo boxes, no instaheals.
  • =98=
    Member
    • Oct 2006
    • 10299

    #2
    Re: If you could balance the classes in BF2

    Quicker reload times on shotguns making them more useful in CQB. Not necessarily realism, but fun none the less!

    Comment

    • WolfAlmighty
      Artillery Magnet
      • Jan 2007
      • 2113

      #3
      Re: If you could balance the classes in BF2

      If you want assault to have a nerfed medic pack, it should be something like a one-time full heal that's not resupplyable (unless you pick up another assault kit that has one maybe) and only works on yourself. I'd also keep AT the same as they are - fewer hand nades on the battlefield is always a good thing IMO. :p

      And what made you decide to merge Spec Ops with Engineer? I can understand merging it with Sniper a-la BF2142, but Engineer and Spec Ops are two very different animals.

      Comment

      • Wizrdwarts
        Member
        • Dec 2006
        • 3754

        #4
        Re: If you could balance the classes in BF2

        Originally posted by WolfAlmighty
        And what made you decide to merge Spec Ops with Engineer? I can understand merging it with Sniper a-la BF2142, but Engineer and Spec Ops are two very different animals.
        I think C4 would be appropriate for a combat engineer.The merged class isn't really spec ops (unless you give it a silenced carbine), it just has the C4 from them.

        Comment

        • zone36
          Member
          • Jul 2005
          • 852

          #5
          Re: If you could balance the classes in BF2

          Originally posted by Wizrdwarts
          (unless you give it a silenced carbine)
          I always thought that was one cool thing missing from BF2 weapons, being able to throw a silencer on the tip of a carbine or SMG.. much like in CS.

          Comment

          • theboving
            Member
            • Sep 2008
            • 13

            #6
            Re: If you could balance the classes in BF2

            HI
            I alwayes wanted to improve the Engenier. What about letting it be able to use the wrench as a weapen and also be able to use it to destroy enemy "tools" with it.

            Comment

            • Jumintiger
              Member
              • May 2006
              • 517

              #7
              Re: If you could balance the classes in BF2

              Spec Ops - Throwing knife, silent pistol, silent carbines, C4
              Sniper - Knife, pistol, rifle, grenades
              Assault - Knife, pistol, assault rifles, choice between GL and grenades, 4 grenades or 5 shells
              Support - Heavy pistol (.45 or up), LMG, ammo, 2 smoke grenades
              Engineer - knife, pistol, SMG, mines, C4, wrench
              Medic - pistol, SMGs and unlockable carbines, shock paddles, medic bag, 4 smoke grenades
              AT - knife, heavy pistol, shotguns, AT weapon, 2 grenades

              Comment

              • imported_Chewie
                Member
                • May 2009
                • 80

                #8
                Re: If you could balance the classes in BF2

                Current Class System Mods:

                Specs: Knife, Silenced Pistol, Silenced Assault Rifle, C4 (x4).
                Sniper: Knife, Silenced Pistol, Sniper Rifle, Claymore (x2)
                Assault: Knife, Pistol, Assault Rifle w/ Grenade Launcher (x5), Grenades (x2), Smoke Grenades (x3)
                Support: Knife, Pistol, Machine Gun w/ Bi-pod, Grenades (x3) Ammo Packs (x1)
                Engineer: Knife, Shotgun or SMG, Mines (x6), (Grenades x2), Wrench
                Medic: Knife, Pistol, Assault Rifle, Med-Packs
                AT: Knife, Pistol, Sub Machine Gun, AT Rocket (x5), Mines (x2)

                Preferred New Class System:

                Assault: Knife, Assault Rifle w/Grenade Launcher (x5), Grenades (x2) Smoke Grenades (x3)
                Medic: Knife, Pistol, Assault Rifle, Med Kit (x4)
                SpecsOps/Demolition: Knife, Silenced Pistol Silenced SMG, C4 (x4), AT Mines (x4)
                Anti-Tank/Engineer: Knife, Pistol, Shotgun or SMG, AT Rocket (x4), Wrench
                Sniper: Knife, Silenced Pistol, Sniper Rifle, Claymores (x2), Laser Designator
                Support: Knife, Pistol, Machine Gun w/bi-pod, Ammo Packs (x2)

                Comment

                • =MNKY=Frosty
                  Member
                  • Oct 2007
                  • 1079

                  #9
                  Re: If you could balance the classes in BF2

                  Assault -Add 1/2 Smoke Nades - Possibly make the smoke a lot more powerful to make it a real cover not just a semi-cover. Maybe give them a Grappling Hook in Vanilla, just to spice the game up a little (obviously would need testing to see if there are parachute glitch bugs at places never thought possible to get to).

                  Anti-Tank Merged with Engineer - Knife, Pistol, Main Weapon, AT rockets, AT Mines, Wrench. (Same as 2142 in a way).

                  Medic - Nerf Medic weapons or change them to SMG's / Not allow medics to have grenades. Medics are basically Assault with just as good weapons but a defib and a insta-heal medipack, taking some firepower from them means they actually fit the role of a medic not a score whoring juggernaught.

                  Spec-Ops - possibly give them a silenced weapon (maybe the G36C or SCAR-L) but make said silenced weapon deal slightly less damage, possibly give them a near silent walking noise and make it so their talking (eg enemy infantry spotted) muted. Also, make it so c4 cannot be activated while the Spec-Ops player is within 10 metres of the C4 (would stop Jihad Jeeps and most kinds of C4 abuse).

                  Sniper - Basically the same but make claymores Destroyable (by C4 or potentially AT rockets?), make it so you can prone past claymores, this will make their placement more vital.

                  Support - Nerf the RPK-74, it is by far one of the best guns on the game (like all the AK guns), give it a higher rate of fire with a reduced damage so that prones bursts are still effective but constant fire won't be as effective with it. Maybe with the nerf to Prone accuracy (while going prone), make LMG's slighly more accurate while crouched (only a little) to give them a chance in a CQC situation when caught by suprise. Also, maybe add tear gas, I always thought it was a great addition in SF.

                  Just my thoughts!

                  Comment

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