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  • Quick question..

    I have noticed while watching a lot of good players that they tend to scroll to and from the same weapon quickly, why do they do this?

    The first time I ever saw it was in this clip..

    [media]http://www.youtube.com/watch?v=pWTAs3HP_VI[/media]

    But after watching a few more pro clips and specing some good pro mod players it seems they all do it.. Is it just to keep them on the ball or what?

  • #2
    Re: Quick question..

    Unless they are doing it after reloading there's not much reason. I do it very frequently and it's just a habit, but it serves no real purpose. The best explanation I can give is that it keeps you "ready" - if you're just staring at an area you can lose focus, so by doing this you stay focused.

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    • #3
      Re: Quick question..

      Hmm I thought that was the case but after seeying soo many people do it I was beginning to think there was some secret advantage in flipping back and forth

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      • #4
        Re: Quick question..

        Dunno, I found myself doing this in CSS a lot for no real reason, I guess its just the awesome feeling of drawin on someone real quick and killing them.

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        • #5
          Re: Quick question..

          Nah there's no advantage but like DEFEKT said, it keeps you on your toes. I also have a habit of doing it..

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          • #6
            Re: Quick question..

            On early versions of promod it would stop the animation where he loads a bullet into the chamber by using the bolt, also allows you to scope back in a bit quicker. But think they patched all of that, it develops into a habit, I do it in CSS aswell.

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            • #7
              Re: Quick question..

              I do it constantly in all my games.

              It's particularly fun to do it in BF2 or 2142, because if you start to reload and then in a fraction of a second switch to another weapon and back you will get a "fake reload", eg it looks like you keep reloading even if you just aborted it a while ago. It's a bit of a bad habit for me.

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