its been around since the last patch, but they created a bug (what? a patch created a new problem?
) where the commander can't see the actual time meter for orbital and emp strike assets when the round starts. they are displayed as full meters but in reality are still recharging. and thus commander can't use them until they are fully charged.
just giving attention to this particular issue.
i really hope this is fixed in the upcoming patch since this became a patch-created bug that wasn't present earlier.
) where the commander can't see the actual time meter for orbital and emp strike assets when the round starts. they are displayed as full meters but in reality are still recharging. and thus commander can't use them until they are fully charged.just giving attention to this particular issue.
i really hope this is fixed in the upcoming patch since this became a patch-created bug that wasn't present earlier.

Comment