orbital strikes and emp strike time meter bug

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  • Minmaster
    I DON'T PLAY CS!
    • Nov 2006
    • 4112

    #1

    orbital strikes and emp strike time meter bug

    its been around since the last patch, but they created a bug (what? a patch created a new problem? ) where the commander can't see the actual time meter for orbital and emp strike assets when the round starts. they are displayed as full meters but in reality are still recharging. and thus commander can't use them until they are fully charged.

    just giving attention to this particular issue.

    i really hope this is fixed in the upcoming patch since this became a patch-created bug that wasn't present earlier.
  • Wizrdwarts
    Member
    • Dec 2006
    • 3754

    #2
    Re: orbital strikes and emp strike time meter bug

    And the icons for orbital strike and EMP strike are still mixed up.

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    • Forces(UK)
      Member
      • Jul 2007
      • 304

      #3
      Re: orbital strikes and emp strike time meter bug

      Originally posted by Minmaster
      but they created a bug
      They introduced a delay before you can USE the first orbital strike. That's all.

      The charging meter shows that the strike unit is fully charged at the start of the game, because it is. :)

      The Commander is simply locked out the controls for the first 30 seconds or so.

      It's like, you're not waiting to fill the car with petrol, ...you're just waiting for someone to hand you the keys. Hence why there's nothing funny about the fact that the petrol gauge is showing full, but you can't start the car still.

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