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  • Update Details

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Maps

    * Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
    * Added new arena map Sawmill
    * Added new arena map Nucleus
    * Added new community payload map Hoodoo
    * Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


    Sniper Changes

    * Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
    * Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
    * Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
    * Standard sniper rifle now shoots through friendly players
    * Added 54 new Sniper voice lines
    * Added 35 new Sniper achievements


    Spy

    * Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
    * Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
    * Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
    * Spy name tags now show up properly when disguised as their own team
    * Fixed a bug that would cause spectators to see disguise weapons incorrectly
    * Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
    * Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
    * Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
    * Also made it more obvious on first person view model when you're bumped while cloaked
    * Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
    * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
    * Spies disguised as medics now have an Ubercharge: line in their disguise target info
    * Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
    * Spies can now pick up health kits for their "disguise health", even when uninjured
    * Disguise UI doesn't show up in minimum UI mode (hud_minmode)
    * Spies that disguise as a player using an unlockable now show that unlockable in hand
    * Spies can now use enemy teleporters
    * Added 70 new Spy voice lines
    * Added 34 new Spy achievements


    Scoreboard changes

    * Dominations no longer get wiped when teams switch sides
    * Dead players draw slightly darker in scoreboard
    * Converted class labels to class icons
    * All players now display the total number of people they are dominating


    General

    * You now find new and old items as you play, instead of through achievements
    * Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
    * Demomen can now detonate their stickies while taunting
    * Flamethrower's air burst now extinguishes fire on friendly targets
    * Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
    * The Heavy and Sniper now have new custom death animations
    * Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
    * Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
    * Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
    * Added a new taunt for the Kritzkrieg, which also heals for 10 points
    * Improved the deathcam camera handling used when a player plays a custom death animation
    * Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
    * Removed "Final" from map names in the serverbrowser quick list


    Servers

    * Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
    * Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

    IMO Lots of good stuff went into this one.

    I didn't even know about the new maps...

  • #2
    Re: Update Details

    Originally posted by Kyle
    * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
    * Spies disguised as medics now have an Ubercharge: line in their disguise target info
    * Spies that disguise as a player using an unlockable now show that unlockable in hand
    spying gets easier again:yay:

    * Demomen can now detonate their stickies while taunting
    Kaa-BOOM!!

    or even better *drinks scrumpy and detonates whilst burping*

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    • #3
      Re: Update Details

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