Last night I was talking with Whiskey, and we both agreed that it would be nice to see a "Classic" game mode. The new mode would focus on balancing the game and making it a bit more true to the original Call of Duty games. It would also help to alleviate some of the grenade spamming and more "unfair" ways of playing the game, therefore improving the gameplay experience. Also, if the following changes are implemented to the mode it could help to close the gap that currently exists between the competitive and casual communities, which would be highly beneficial to the game as a whole.
Suggested Changes
-Either a health pack system (i.e. an enemy drops health when you kill him) or a modified regen system. There are pros and cons to each, but just as an example - and I've seen it work wonders in promod - for a modified health regeneration system: if you take significant damage, your health will only regenerate to a certain percentage of what it was before (and will be displayed in a health bar). This still gives you the opportunity to fight back while making the system more balanced.
-No perks. Removing perks will further balance the game as everybody is given equal attributes.
-No attachments, only ironsights.
-No red dots on the map (at all).
-Hit blips only show up if the enemy is in a direct line of sight, they will not show up if you are tagging them through a wall. This will balance the walling much more than it was in vanilla CoD4.
-Add scopeless rifles (would also replace the ACOG).
-My personal suggestion: no cooked grenades and grenades do less damage. This will greatly reduce spamming.
-No stun grenades (only flashes and smokes)
-No killstreak bonuses
While some may not like it, this game mode will provide the more casual gamers with insight into new play styles, and give both competitive and casual players a mode that they can share. This could, as I've said, alleviate many of the arrogance issues where the competitive players feel the need to bash the "noobies." While many players may not like it at first, and I know I didn't like it at first when many of these changes were implemented into CoD4 competition, they can help to make the game more enjoyable for all players.
*Whiskey, if I forgot something or there were some changes, let me know and I'll edit the thread
Suggested Changes
-Either a health pack system (i.e. an enemy drops health when you kill him) or a modified regen system. There are pros and cons to each, but just as an example - and I've seen it work wonders in promod - for a modified health regeneration system: if you take significant damage, your health will only regenerate to a certain percentage of what it was before (and will be displayed in a health bar). This still gives you the opportunity to fight back while making the system more balanced.
-No perks. Removing perks will further balance the game as everybody is given equal attributes.
-No attachments, only ironsights.
-No red dots on the map (at all).
-Hit blips only show up if the enemy is in a direct line of sight, they will not show up if you are tagging them through a wall. This will balance the walling much more than it was in vanilla CoD4.
-Add scopeless rifles (would also replace the ACOG).
-My personal suggestion: no cooked grenades and grenades do less damage. This will greatly reduce spamming.
-No stun grenades (only flashes and smokes)
-No killstreak bonuses
While some may not like it, this game mode will provide the more casual gamers with insight into new play styles, and give both competitive and casual players a mode that they can share. This could, as I've said, alleviate many of the arrogance issues where the competitive players feel the need to bash the "noobies." While many players may not like it at first, and I know I didn't like it at first when many of these changes were implemented into CoD4 competition, they can help to make the game more enjoyable for all players.
*Whiskey, if I forgot something or there were some changes, let me know and I'll edit the thread
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