Whatever happened to the dynamic map switching feature that BF2 was touted to have? I took a look at one of my old PC gaming magazines and read about an relatively early version of BF2 and all the stuff it was 'supposed' to have.
Originally, DICE was to have a whopping 100 player load in a single server -- and they would all be playing on a ginormous map.
However, this presents a problem (even with things the way they are now, actually) if only 22 players showed up -- players wouldn't be able to find each other! So DICE's solution (quite a brilliant one, at that) was a dynamically sizing map.
So instead of the seperate 16, 32 and 64 size maps we have today -- it would be grouped all into one neat package. Sounds awesome, doesn't it? Maps would be made of 3 circles and the (outer) circles would be enabled/disabled as people join/leave. If players are caught outside the circle when the map shrinks/enlargens -- they would be killed (without any point loss) and given a chance to respawn in a more appropriate location.
And helicopters originally had ropes to deploy troops Apparently up to 10 players could hang from them WHILE shooting. Scary!
Though I seriously doubt DICE will reintroduce these features, since they probably didn't include in them first place because of... complications, I guess. But isn't it neat hearing about stuff that was originally gonna be in the game?
Originally, DICE was to have a whopping 100 player load in a single server -- and they would all be playing on a ginormous map.
However, this presents a problem (even with things the way they are now, actually) if only 22 players showed up -- players wouldn't be able to find each other! So DICE's solution (quite a brilliant one, at that) was a dynamically sizing map.
So instead of the seperate 16, 32 and 64 size maps we have today -- it would be grouped all into one neat package. Sounds awesome, doesn't it? Maps would be made of 3 circles and the (outer) circles would be enabled/disabled as people join/leave. If players are caught outside the circle when the map shrinks/enlargens -- they would be killed (without any point loss) and given a chance to respawn in a more appropriate location.
And helicopters originally had ropes to deploy troops Apparently up to 10 players could hang from them WHILE shooting. Scary!
Though I seriously doubt DICE will reintroduce these features, since they probably didn't include in them first place because of... complications, I guess. But isn't it neat hearing about stuff that was originally gonna be in the game?
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