When I first saw the initial cinematic trailer for Battlefield 2142, I thought the game would be awesome, and it was. The thing I loved the most was the loading music, and the backstory. The trailer sent chills down my spine, especially those final words, "The battle for Earth, had begun." There were some things that lacked in the final release, though.
For one thing, the graphics. The engine used by the Battlefield series was created in 1999, and it really shows at times. This could be tolerable, when you consider the fact that games such as Crysis, with high-end graphics, have weak multiplayer. Although, in the initial alpha shown at E3, the graphics seemed much better.
When the alpha was shown at E3, the interface looked amazing. The lines that showed the combat zone restrictions were an icy pale blue, fitting to the bleak, icy setting, and the HUD for titan mode looked mature and realistic. In the final release, the titan mode HUD was very cartoony looking. Instead of health bars for each titan, you had a little shillouette. Finally - this is a minor thing - but at the end of comm messages, there was a little "click" noise in the alpha.
In the E3 trailer for the game, you see the PAC firing weapons on the Titan. I have observed that in-game, firing weapons on the Titan is useless. The only thing that causes damage to the Titan is the missiles. In addition to that, the missiles fired at the Titan's shield, which seems to emit some sort of EMP blast, are the only things that can weaken the shields. An EMP blast from orbit, far more powerful than the BLOC-2 ATM, does nothing. Oh and also, the Titans seemed to have a lot more nooks and crannies, in the alpha - the "door" on the front of the EU Titan, I believe, used to be open. There's even a model, although unskinned.
And in addition to that, missile silos seem arbitrarily placed. The ones in the release version of the game appear to be transportable, like modern artillery pieces, yet they're neutral and scattered across the map. Who put them there?
What do I propose? First, get rid of the whole missile concept for Titan mode, except for a few specific maps. Also, only give a titan to one team. Second, make the EMP strike harder to obtain - I don't know how. An EMP strike would bring down the shields, overloading the power grid, until an engineer on-board the Titan can put them back online. This short stretch of time could be enough for the opposing team to board. In addition to that, a new weapon, EMP bombs and EMP missiles. These can, if used in tandem, bring down the shields.
The interior of the Titan should be redone. I find it interesting how destroying all four consoles can open up the door to the reactor, but putting a few explosives on the door does nothing. Also, the whole four consoles thing seems like a ******* design flaw. In addition to that, the Titan should have more room to move around in.
The Titans seem to have a "control room" on the bottom. This should be accessable and exploitable, with a control allowing for the magical indestructable reactor doors to be unlocked. There should also be a shield generator room.
The maps seem unrealistic in how they're layed out. For example, Belgrade should've had the PAC base to the East of the map, with the EU having control of the whole city. With Verdun, the PAC should've had a makeshift air base on the glacier, because there seems to be a flat area, and in the intro video, the EU is assaulting from that direction.
Most of all, it would have been very cool, if BF2142 had a singleplayer campaign mode. This is why I think it would be cool if, when BF:BC2 comes out, we make a mod not based entirely on 2142, but rather loosely based. Same ice age, and so on, but with enough creative liberty taken, to where EA can't throw a hissy fit. I have a number of ideas, for how to modify the storyline, the setting, and so on. For one thing, I'm thinking of excluding Titans and launch pods, from this hypothetical mod.
Of course, this is all assuming that BF:BC2 has an SDK of some sort.
Anyone have anything else to add?
For one thing, the graphics. The engine used by the Battlefield series was created in 1999, and it really shows at times. This could be tolerable, when you consider the fact that games such as Crysis, with high-end graphics, have weak multiplayer. Although, in the initial alpha shown at E3, the graphics seemed much better.
When the alpha was shown at E3, the interface looked amazing. The lines that showed the combat zone restrictions were an icy pale blue, fitting to the bleak, icy setting, and the HUD for titan mode looked mature and realistic. In the final release, the titan mode HUD was very cartoony looking. Instead of health bars for each titan, you had a little shillouette. Finally - this is a minor thing - but at the end of comm messages, there was a little "click" noise in the alpha.
In the E3 trailer for the game, you see the PAC firing weapons on the Titan. I have observed that in-game, firing weapons on the Titan is useless. The only thing that causes damage to the Titan is the missiles. In addition to that, the missiles fired at the Titan's shield, which seems to emit some sort of EMP blast, are the only things that can weaken the shields. An EMP blast from orbit, far more powerful than the BLOC-2 ATM, does nothing. Oh and also, the Titans seemed to have a lot more nooks and crannies, in the alpha - the "door" on the front of the EU Titan, I believe, used to be open. There's even a model, although unskinned.
And in addition to that, missile silos seem arbitrarily placed. The ones in the release version of the game appear to be transportable, like modern artillery pieces, yet they're neutral and scattered across the map. Who put them there?
What do I propose? First, get rid of the whole missile concept for Titan mode, except for a few specific maps. Also, only give a titan to one team. Second, make the EMP strike harder to obtain - I don't know how. An EMP strike would bring down the shields, overloading the power grid, until an engineer on-board the Titan can put them back online. This short stretch of time could be enough for the opposing team to board. In addition to that, a new weapon, EMP bombs and EMP missiles. These can, if used in tandem, bring down the shields.
The interior of the Titan should be redone. I find it interesting how destroying all four consoles can open up the door to the reactor, but putting a few explosives on the door does nothing. Also, the whole four consoles thing seems like a ******* design flaw. In addition to that, the Titan should have more room to move around in.
The Titans seem to have a "control room" on the bottom. This should be accessable and exploitable, with a control allowing for the magical indestructable reactor doors to be unlocked. There should also be a shield generator room.
The maps seem unrealistic in how they're layed out. For example, Belgrade should've had the PAC base to the East of the map, with the EU having control of the whole city. With Verdun, the PAC should've had a makeshift air base on the glacier, because there seems to be a flat area, and in the intro video, the EU is assaulting from that direction.
Most of all, it would have been very cool, if BF2142 had a singleplayer campaign mode. This is why I think it would be cool if, when BF:BC2 comes out, we make a mod not based entirely on 2142, but rather loosely based. Same ice age, and so on, but with enough creative liberty taken, to where EA can't throw a hissy fit. I have a number of ideas, for how to modify the storyline, the setting, and so on. For one thing, I'm thinking of excluding Titans and launch pods, from this hypothetical mod.
Of course, this is all assuming that BF:BC2 has an SDK of some sort.
Anyone have anything else to add?
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