KZ2 - Rocket Launchers, GLs and all that

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TheEn|gma
    Member
    • Jun 2005
    • 5247

    #1

    KZ2 - Rocket Launchers, GLs and all that

    Is it just me that thinks they are really lame?

    Not mention when you've had two tacticians on both teams lay a spawn down in a small room where you have plant/defuse the bombs. It gets very spammy almost to the degree Karkand got on BF2.

    I'm not even sure that the splash damage affects the firer of the weapon? Particulary with GL, rather annoying. Needs to be nerfed tbh, nothing too severe, but in CQC it is a little over the top.

    Just me?

    *Goes back to his corner*
  • StoneCold313
    Member
    • Jul 2007
    • 2198

    #2
    Re: KZ2 - Rocket Launchers, GLs and all that

    I know what you mean... And there is few solutions to this...

    A) Friendly fire on. That should stop them from using it in CQB
    B) Smaller servers. If there's 24 players or under, the gameplay changes, a lot. It get's more tactical. Atleast in the small servers i have played on, no one has used GL or the rocket launcher.

    Comment

    • ItazuraStrikesAgain!
      Member
      • Oct 2007
      • 121

      #3
      Re: KZ2 - Rocket Launchers, GLs and all that

      ^^
      I normally think that these kinds of weapons are way over the top... but I don't particularly agree in this case.

      The rockets are powerful but relatively slow, limited to three, and the killzone on it is only about 3.5 feet (or 1.07 meters). If anything I think the grenade launcher is a bit weak; I've only been killed by it about three times. I've had grenades hit me in the face and, while almost doing so, they did not actually kill me. I would expect to be quite dead by that time. The only thing I really think needs to be changed is the accuracy on those damn areal drones. Those things can't hit the broad side of a carrier.

      I agree w/ stone- FF on is the only way to play. It makes great fun for the disguise ability too!

      Comment

      • TheEn|gma
        Member
        • Jun 2005
        • 5247

        #4
        Re: KZ2 - Rocket Launchers, GLs and all that

        Originally posted by StoneCold313
        I know what you mean... And there is few solutions to this...

        A) Friendly fire on. That should stop them from using it in CQB
        True that, thought most servers tend to leave it off

        Originally posted by StoneCold313
        B) Smaller servers. If there's 24 players or under, the gameplay changes, a lot. It get's more tactical. Atleast in the small servers i have played on, no one has used GL or the rocket launcher.
        Yeah I find myself leaning by instinct for the 32 player games, I should really play some of the smaller games and hone my skills, easier to get some of the ribbons too I bet!

        Originally posted by ItazuraStrikesAgain!
        The rockets are powerful but relatively slow, limited to three, and the killzone on it is only about 3.5 feet (or 1.07 meters). If anything I think the grenade launcher is a bit weak; I've only been killed by it about three times. I've had grenades hit me in the face and, while almost doing so, they did not actually kill me. I would expect to be quite dead by that time.
        To be honest I haven't actually the used the blasted things, never been my cup of tea in most games. Though the splash radius certainly feels bigger than that, I suppose it usually does when your on the recieving end.

        Originally posted by ItazuraStrikesAgain!
        The only thing I really think needs to be changed is the accuracy on those damn areal drones. Those things can't hit the broad side of a carrier.
        GOD YES!

        Originally posted by ItazuraStrikesAgain!
        I agree w/ stone- FF on is the only way to play. It makes great fun for the disguise ability too!
        Yeah I think I'm going to start seeking FF on servers instead should solve this problem and make things a little more interesting.

        Comment

        • StoneCold313
          Member
          • Jul 2007
          • 2198

          #5
          Re: KZ2 - Rocket Launchers, GLs and all that

          Originally posted by ItazuraStrikesAgain!
          ^^
          I normally think that these kinds of weapons are way over the top... but I don't particularly agree in this case.

          The rockets are powerful but relatively slow, limited to three, and the killzone on it is only about 3.5 feet (or 1.07 meters). If anything I think the grenade launcher is a bit weak; I've only been killed by it about three times. I've had grenades hit me in the face and, while almost doing so, they did not actually kill me. I would expect to be quite dead by that time. The only thing I really think needs to be changed is the accuracy on those damn areal drones. Those things can't hit the broad side of a carrier.

          I agree w/ stone- FF on is the only way to play. It makes great fun for the disguise ability too!
          You should have seen this one n00b earlier today... He roamed around the map with Rocket Launcher. He killed me like 4-5 times with that thing. And every single time he ran out of ammo, he just kamikazed towards the enemy so someone kills him and he can spawn again.

          And in the next server, there was perfect example of FF on and GL. This one guy used it pretty much the whole time i was in the server(few rounds). And im guessing that he killed more friendlys than he did enemies.

          Im pretty sure that he TK'd me with his loony toons shooting more than the enemy killed me...

          Originally posted by TheEn|gma
          Yeah I find myself leaning by instinct for the 32 player games, I should really play some of the smaller games and hone my skills, easier to get some of the ribbons too I bet!
          Same here...

          But i already know why that happens. It's the BF2 instinct in you. More players + more chaos = loads of points

          Comment

          • TheEn|gma
            Member
            • Jun 2005
            • 5247

            #6
            Re: KZ2 - Rocket Launchers, GLs and all that

            Yep there for sure seems to be a lot of TK'ing on the rare occasion I magically pick a FF on server, I can only imagine what it's like with GL spamming!

            StoneCold go to bed! It's got to be about 2am!

            Comment

            • ItazuraStrikesAgain!
              Member
              • Oct 2007
              • 121

              #7
              Re: KZ2 - Rocket Launchers, GLs and all that

              Smaller servers is where its at if you haven't reached the highest rank. Once you get all the way up the ladder the medium servers can become a place where you can stand out above the other players and make 191 points or so... like I did last night in one round

              Large servers tend to have the points spread too thin. It is hard to be the guy that got all the search and destroy targets, most kills in body count, assassinate the target, defend the target, and retrieve all three speakers in search and retrieve when there are 15 other people on your same team trying to do the same.

              Comment

              • StoneCold313
                Member
                • Jul 2007
                • 2198

                #8
                Re: KZ2 - Rocket Launchers, GLs and all that

                Originally posted by TheEn|gma
                Yep there for sure seems to be a lot of TK'ing on the rare occasion I magically pick a FF on server, I can only imagine what it's like with GL spamming!

                StoneCold go to bed! It's got to be about 2am!
                It's about 3:25AM...

                Im just about to go and raid some servers... Besides sleeping is overrated...

                Originally posted by ItazuraStrikesAgain!
                Smaller servers is where its at if you haven't reached the highest rank. Once you get all the way up the ladder the medium servers can become a place where you can stand out above the other players and make 191 points or so... like I did last night in one round

                Large servers tend to have the points spread too thin. It is hard to be the guy that got all the search and destroy targets, most kills in body count, assassinate the target, defend the target, and retrieve all three speakers in search and retrieve when there are 15 other people on your same team trying to do the same.
                Unless, you and your sniper rifle hog all the kills from the others... :evil:

                Comment

                • ItazuraStrikesAgain!
                  Member
                  • Oct 2007
                  • 121

                  #9
                  Re: KZ2 - Rocket Launchers, GLs and all that

                  Originally posted by StoneCold313
                  Unless, you and your sniper rifle hog all the kills from the others... :evil:
                  I... wouldn't know about that....

                  Aaaaaanyway... how about those areal drones- are they crazy or what?

                  Comment

                  • StoneCold313
                    Member
                    • Jul 2007
                    • 2198

                    #10
                    Re: KZ2 - Rocket Launchers, GLs and all that

                    ^^

                    :wee:

                    Comment

                    • MrKLM
                      Member
                      • Apr 2006
                      • 3146

                      #11
                      Re: KZ2 - Rocket Launchers, GLs and all that

                      I took a couple of days break and came back and everyone is ranked up with all these extra weapons and such it is so much more chaotic now.

                      Comment

                      • ItazuraStrikesAgain!
                        Member
                        • Oct 2007
                        • 121

                        #12
                        Re: KZ2 - Rocket Launchers, GLs and all that

                        Yeah, I was glad once I started getting kits. The online mode went from just "point, shoot, kill, repeat" to actual strategy. Well, other than those that play medic. For some odd reason 98% of them don't know what their job entails. O/T- did you know you can kill an enemy with the reviver?

                        Comment

                        • StoneCold313
                          Member
                          • Jul 2007
                          • 2198

                          #13
                          Re: KZ2 - Rocket Launchers, GLs and all that

                          Originally posted by ItazuraStrikesAgain!
                          Yeah, I was glad once I started getting kits. The online mode went from just "point, shoot, kill, repeat" to actual strategy. Well, other than those that play medic. For some odd reason 98% of them don't know what their job entails. O/T- did you know you can kill an enemy with the reviver?
                          I didn't know that you can kill enemies with that thing... I did know that you can shoot them with it, but i haven't managed to kill anyone with it...

                          Did you know that C4 sticks to your enemy?

                          Comment

                          • TheEn|gma
                            Member
                            • Jun 2005
                            • 5247

                            #14
                            Re: KZ2 - Rocket Launchers, GLs and all that

                            Originally posted by ItazuraStrikesAgain!
                            Yeah, I was glad once I started getting kits. The online mode went from just "point, shoot, kill, repeat" to actual strategy. Well, other than those that play medic. For some odd reason 98% of them don't know what their job entails. O/T- did you know you can kill an enemy with the reviver?
                            I knew you could melee with it.

                            Originally posted by StoneCold313
                            I didn't know that you can kill enemies with that thing... I did know that you can shoot them with it, but i haven't managed to kill anyone with it...
                            wat

                            :awesome shoop da woop!

                            Comment

                            • MrKLM
                              Member
                              • Apr 2006
                              • 3146

                              #15
                              Re: KZ2 - Rocket Launchers, GLs and all that

                              The 1st day I got the medic gun I started using it to kill people. Takes 3 hits if they are with full health.

                              Comment

                              Working...