Run & Gun Mod

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  • thekillerjud
    Member
    • Jul 2007
    • 219

    #1

    Run & Gun Mod

    A member of my clan is developing a run & gun mod titled CrazyMod. We have instant level 65 on joining, invisibility and a few other things in the works.

    I'm posting here to get some suggestions as to what would make this mod great. I have yet to see a mod like this as of yet and I think it would be fun. Crazy weapons ideas would be great also.

    The invisibility add on is fun as heck!!!
  • imported_Recon
    Senior Member
    • Jun 2008
    • 601

    #2
    Re: Run & Gun Mod

    how does this 'invisibility' thing work?

    Comment

    • thekillerjud
      Member
      • Jul 2007
      • 219

      #3
      Re: Run & Gun Mod

      Press a button you go invisible for 5sec. (setting for now)
      Can't shoot or knife when invisible.
      You can be killed when invisible.
      You can run when invisible.
      You reapear when dead.

      Comment

      • imported_Recon
        Senior Member
        • Jun 2008
        • 601

        #4
        Re: Run & Gun Mod

        oh lol, is it like in other games where you can still kinda see the invisible person though cos it makes the picture go funny? so you can like see their outline..

        Comment

        • thekillerjud
          Member
          • Jul 2007
          • 219

          #5
          Re: Run & Gun Mod

          No you can't see or hear them at all. Spray and pray baby! lol

          Comment

          • imported_Recon
            Senior Member
            • Jun 2008
            • 601

            #6
            Re: Run & Gun Mod

            haha lol :P

            i like the sound of this, let me know when it's active and what not :) i just added you on xfire to make it easier

            Comment

            • JoMaMaz
              Member
              • Jul 2007
              • 2305

              #7
              Re: Run & Gun Mod

              -As in a couple of past games, they've added knives that were throwable. That is always fun.

              -If it's possible to make the character invisible, is it possible to make the character have the other team's same character model for say like 10 secs so it would appear as though he's on their team...not! lol Same idea as the 'invisible' option which would allow you to sneak up on people without them realizing. I can already imagine the paranoid players lol. If you used to play RTCW: Enemy Territory, you know the hilarity I'm talking about. People get very suspicious.

              -The helmets coming or heads coming off in CoD2 mod was always interesting.

              -OH, you have the flames files in the game already, so maybe when a guy, sprints, some flames come off of his feet.

              I'll try to think of more.

              Comment

              • thekillerjud
                Member
                • Jul 2007
                • 219

                #8
                Re: Run & Gun Mod

                Good suggestions!
                I like the throwing knives. We were messing around with the idea of shotgun that shoots knives.
                The flames suggestion sounds interesting also.

                Comment

                • JoMaMaz
                  Member
                  • Jul 2007
                  • 2305

                  #9
                  Re: Run & Gun Mod

                  Originally posted by thekillerjud View Post
                  Good suggestions!
                  I like the throwing knives. We were messing around with a shotgun that shoots knives.
                  The flames suggestion sounds interesting also.
                  :shock: haha, awesome! That's even more original. I definitely want to try this mod when it's done. Or if you need some people to test it, let me know. I play on FM-420th's server all of the time b/c they run custom stuff usually.

                  Comment

                  • Dan2k3k4
                    Member
                    • Oct 2003
                    • 1283

                    #10
                    Re: Run & Gun Mod

                    The change model from Allied model to Axis model is possible - should be easy since you already have the code to make someone invisible for X seconds

                    Maybe play with these settings:

                    setDvar("jump_slowdownEnable" 0);
                    setDvar("jump_height" 64);
                    setDvar("jump_spreadAdd" 0);
                    setDvar("bg_prone_yawcap" 360);
                    setDvar("bg_ladder_yawcap" 360);
                    setDvar("bg_aimSpreadMoveSpeedThreshold" 300);

                    Then there is a bunch of player_ commands you could look at too...

                    Not sure how crazy you want though :p but you could have player_backSpeedScale at 2 - this means you'll go twice as fast walking backwards compared to walking forwards... (a la french style you might say? lol jk)

                    Comment

                    • imported_Recon
                      Senior Member
                      • Jun 2008
                      • 601

                      #11
                      Re: Run & Gun Mod

                      Originally posted by [BFE]IC|*=DaN=* View Post
                      this means you'll go twice as fast walking backwards compared to walking forwards... (a la french style you might say? lol jk)
                      LMAO :laugh:

                      Comment

                      • thekillerjud
                        Member
                        • Jul 2007
                        • 219

                        #12
                        Re: Run & Gun Mod

                        Thanks for the suggestions.
                        Passed them on and we hope to do some more coding this week.

                        Comment

                        • Kylee!
                          Member
                          • Apr 2007
                          • 4161

                          #13
                          Re: Run & Gun Mod

                          I remember they had a mod like this for CoD2... Xtreme mod or something silly.

                          It was pretty fun.

                          Comment

                          • thekillerjud
                            Member
                            • Jul 2007
                            • 219

                            #14
                            Re: Run & Gun Mod

                            Working on flames on player when running, flamethrower and shotgun knives.

                            Any weapon suggestions that we can make happen will be considered.

                            Comment

                            • JoMaMaz
                              Member
                              • Jul 2007
                              • 2305

                              #15
                              Re: Run & Gun Mod

                              Originally posted by [BFE]IC|*=DaN=* View Post
                              Not sure how crazy you want though :p but you could have player_backSpeedScale at 2 - this means you'll go twice as fast walking backwards compared to walking forwards... (a la french style you might say? lol jk)
                              :rofl:

                              Comment

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