The surprising benefit of the game was that throughout my entire life, since sneaking into the synagogue library with David Yagobian and paging through a book of Nazi medical experiments, I have had nightmares about Nazis. Jewish summer camp didn't help. In games like "Call of Duty," you get unlimited lives; you keep playing the game until you are victorious. It's a safe place. When your character dies, you may have to go back to a checkpoint, but this is simply inconvenient, never tragic or final. You will always have another chance to kill your demons.
One morning, I woke up extremely aware that I had just had a Nazi dream. No surprise, given that I wrote this review and played the game late into the night. But I was shocked that it did not scare me as it would have done in the past: The back of my neck was dry. The game had subconsciously flipped a switch. Although clearly there are still very real threats to Jews around the world, the feeling that Nazis were a threat to my existence was created by teachers and rabbis, rightly making sure that I knew my history. In truth, that specific anxiety was not real, but virtual. And I could vanquish it virtually, as well.
One morning, I woke up extremely aware that I had just had a Nazi dream. No surprise, given that I wrote this review and played the game late into the night. But I was shocked that it did not scare me as it would have done in the past: The back of my neck was dry. The game had subconsciously flipped a switch. Although clearly there are still very real threats to Jews around the world, the feeling that Nazis were a threat to my existence was created by teachers and rabbis, rightly making sure that I knew my history. In truth, that specific anxiety was not real, but virtual. And I could vanquish it virtually, as well.
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