I've been playing the BF series since 42 and I remember that one of the biggest gripes guys have had over the years is that armor was so powerful and the anti-tank weapons so weak.
So I took about a year off from playing and picked up a copy of 2142 about a month ago. One of the most frustrating things initially was jumping into a tank, being dead not long after, and seeing Pilum as the weapon that did it.
WTF is a Pilum.
So I did a little research, watched some YouTube vids and learned that it is a one-shot kill (in certain spots that everyone seems to be able to hit!) anti-tank weapon.
Maybe I missed the discussion over the past few months, but why the huge departure from previous BF titles?
So I took about a year off from playing and picked up a copy of 2142 about a month ago. One of the most frustrating things initially was jumping into a tank, being dead not long after, and seeing Pilum as the weapon that did it.
WTF is a Pilum.
So I did a little research, watched some YouTube vids and learned that it is a one-shot kill (in certain spots that everyone seems to be able to hit!) anti-tank weapon.
Maybe I missed the discussion over the past few months, but why the huge departure from previous BF titles?
) while the infantry and walkers/APCs take the flag, whereas most gunners think that you're supposed to CHAERG! into a base no matter what, so they continue to spam the 'Go go go!' commo, thereby making me wish there was a 'STFU and GTFO!' commo with which to respond. Tanks are weak in the back and have zoom for a reason, or at least that's what I've made myself believe, so treating them like a BF2 tank which had neither of those 'features' is foolish. Tanks in this game are much like the Wespe/Priest in BF1942 in that they have weak armour and are very vulnerable to AT fire (and the latter could even be destroyed by plane MGs), so are meant for long-ranged artillery support-type fire, not front-line base-capturing equipment.

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