OK - so having read many, many posts and having played since many of you kids were but toddlers when BF1942 came out, I have come up with the ULTIMATE Battlefield IDEA! (EA - please feel free to hire me, I need a job and am willing to move).
Ultimate Battlefield 1944
Characters
Weapons
Vehicles
Engine
Overall
Hire Lustvig as your marketing manager. Because the folks I saw in the videos were...well...not good. I could out-market them any day of the week, AND create all your written/promotional material, AND help you make an awesome game. So hire me, and make the Battlefield community happy! (right guys? nudge...nudge...)
To me, it seems like we COULD have the best of both worlds by the addition of "switches" that would change the game rules on the fly via the server OR perhaps a voting system before a set (say of 3 games) begins. That way the arcade gamers get their silliness, and the realism gamers get their challenge. OR mix and match!
More ideas? Add em!:thumbsup:
Ultimate Battlefield 1944
Characters
- Do away with “classes” and instead allow for spawning with desired loadouts. (i.e. pick a main weapon (rifle or smg), secondary (knife or pistol), equipment (grenades, medkit, radio/binoculars), etc)
- Special weapons with heavy firepower should be pick-up kits only. This would include all machineguns (Bren, MG-34, MG-44, BAR, tripod MGs), most AT kits, and sniper kits.
- Allows players to choose head and body type. Allow mapmakers AND players/clans to put in a unit logo (low res for quick upload) [like BFV's use of unit logos]
- Restrict pilot kits to # currently available aircraft. This will reduce planewhoring. Allow players to “get in line” for a pilot's kit. No, I don't mean camping at the airfield (which I despise)...it means you are placed in queue...when you turn comes up, you have the option of respawning without penalty in or next to your plane in a pilots kit. Easy - no more plane/chopper whores. The good pilots will get plenty of airtime for their skills, the idiots who don't bother learning flight tactics get to fly a few seconds, die, and allow a good pilot to fly. Even better - if you get TK'd within, say, 20 seconds of getting in your plane you are immediately placed back in queue for the next plane. And the TK'er gets dropped from queue. And booted from the server [ok just kidding - I don't even try to fly as I suck, but I hate when people screw up teamplay 'cause they want to play].
- Server-side Switch allowing for parachutes for all, pilots only, or none.
- Restrict tanker kits for # of tanks...such kits should include a knife, pistol, binoculars, wrench, and bandage. Perhaps an SMG such as the grease gun.
Weapons
- For God's sake, put some realism back in! Place weapons according to year and availability. Have the weapon's name display in HUD.
- Switch to show or hide remaining ammo.
- Have a Server Switch allowing for realistic damage (one-shot kills) for hardcore gamers, and arcade damage (for those who prefer that). I would hope this would address most concerns in these two camps.
Vehicles
- Tanks should have realistic sloped armor. You need the right round to penetrate the armor and destroy a vehicle.
- Again, have a switch that nerfs the armor to 50% of its value. And/or allows small arms such as grenades to damage it.
- BRING BACK SHIP COMBAT. We need carriers, subs, battleships and destroyers. Make sure long-range fire is accounted for.
- Vehicle Ammo. Allow a switch to set to realism (vehicles carry realistic loadouts and must LAND or RESUPPLY), forgiving (planes must simply overfly a carrier/airbase) and fun (planes carry 15 bombs at a time, ships have unlimited ammo, etc).
- Create a couple all-aircraft maps again like Battle of Britain! Wow those rocked.
Engine
- Fix the crappy hitboxes from BF2...we all know they trail the character by about two feet – fix it. Make hitting difficult and reward patience.
- Switch to allow more forgiving hit boxes/aimed fire.
- Add exploding limbs, gore and blood. Make it real, man. Again, a switch to turn this off for the kids.
- Eliminate shooting while jumping. Eliminate dolphin diving by having slowly-closing crosshairs. Allow crosshairs to remain closed while crouch-walking.
- Bring back bomber kits [from FH1] those were cool. Sounds like BF1943 has the similar idea. Why the hell is EA always a few years behind what the modders can do?
Overall
Hire Lustvig as your marketing manager. Because the folks I saw in the videos were...well...not good. I could out-market them any day of the week, AND create all your written/promotional material, AND help you make an awesome game. So hire me, and make the Battlefield community happy! (right guys? nudge...nudge...)
To me, it seems like we COULD have the best of both worlds by the addition of "switches" that would change the game rules on the fly via the server OR perhaps a voting system before a set (say of 3 games) begins. That way the arcade gamers get their silliness, and the realism gamers get their challenge. OR mix and match!
More ideas? Add em!:thumbsup:
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