COD:WaW Audio, occlusion specificly

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  • sithdemon
    Member
    • Jul 2005
    • 348

    #1

    COD:WaW Audio, occlusion specificly

    This is been something that as far as I can tell, people are having totally different experiences with.

    First though lets clarify sound occlusion. here is a article to explain is more exactly.

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    Though I'll put it in more general terms, if someone is firing a machine gun out in a open field constantly, and you are behind a wall, it WILL sound some what muffled, if your in a house more muffled. If you were to run out from that cover while the machine gun is firing the sound will be "loud" relative to the distance. In some games even different surfaces influences the sound.

    The thing I'm wondering is if the sound card makes a difference, or even the speakers /headphones. Because I find the sounds awesome, and that occlusion is something that for me was missing from COD4, since I was used to it being in a lot of the recent FPS games I've played. Raven shield was the first one to have it that I remember playing, and it was a very good addition at the time. Battlefield 2 had it down even more so, and often made a big difference in letting me know were exactly certain sounds were coming from. With this game, while COD 4 sounded okay, after playing this game for a while, I can see how much it changes what kind of information you can actually gather from the sounds your hearing.

    I have a Creative X-fi Titanium, and logitech z-5500 speakers.
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #2
    Re: COD:WaW Audio, occlusion specificly

    Yes, it makes a difference. Also with the drivers you are using. My sound was soso with Xfi Extreme Gamer and Sennheiser headphones. Updated to the latest drivers and did some tweaking and they sound pretty good now.

    Crunch
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

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    • [Expletive Deleted]
      The Penetrator
      • Oct 2006
      • 2855

      #3
      Re: COD:WaW Audio, occlusion specificly

      What "tweaking" did you do. It still sounds like nonsense to me. When I'm walking around without dead silence, it sounds like a body with a bunch of key rings on it is being dragged to the rear left or right of me. Even out in the open, with no obstructions, it's hard to tell from which direction a sniper is shooting. Positional sound just isn't working worth a crap for me when compared to just about any other game I've played in the last few years.

      I'm on an X-Fi Fatal1ty and a Logitech headset that sounds just fine with pretty much everything else I've played.

      The F.E.A.R. 2 demo is on Steam and sounds/looks freaking awesome, by the way.

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      • =98=
        Member
        • Oct 2006
        • 10299

        #4
        Re: COD:WaW Audio, occlusion specificly

        hmmm... i've found positional audio great and i'm using a Xonar D2 and Sennheiser headset.

        Although, when running, it does sound like a skeleton masturbating into a biscuit tin...

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