Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

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  • bradino27
    We've been...JAMMED!
    • Jul 2007
    • 666

    #16
    Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

    If you've played Verrückt long enough you might have gotten the bear in the mystery box. The first time it happened to me I thought it destroys the mystery box completely and thats what they did to keep you from getting far. Well it just teleports the box. So if you're new to this map, here's the spots it can teleport to. Red is upstairs and Green is downstairs. I'm pretty sure it goes in different orders every time so I didn't put numbers on it.

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    • Piemaaan!
      Senior Member
      • Nov 2007
      • 1485

      #17
      Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

      wtf? a teleport teddy?

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      • -Shifty-
        Member
        • Sep 2007
        • 2525

        #18
        Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

        Originally posted by [202K]1|Jgr.Pieman'
        wtf? a teleport teddy?
        Yeah when I saw it I was like, "WTF is this? Maybe I can throw teddies at zombies", then it blew up and I'm like OMG NO NO!!!!

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        • Piemaaan!
          Senior Member
          • Nov 2007
          • 1485

          #19
          Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

          ROFL.

          if you don't take it, the box lives?

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          • Roamer
            Member
            • Oct 2008
            • 240

            #20
            Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

            What are some good strategies for the new zombie mode?

            I've played on my own, with one other and with three others and we can't get passed level 6. It always ends the same way. We get upstairs and open a few doors and even get to the first 'junction box' and throw the switch but by then we are out of points and just about out of ammo. We can't open anymore doors or buy some of the exorbitant weapons hanging on the walls.

            Should we try getting up stairs and holding the upstairs with the better weapons up there and bag the doors or should we be hell bent on getting as many doors open as possible?

            Once past the first 'junction box' I found a place where I could funnel the Zeds to one doorway and nail them as they came through. Trouble was I was the only one left alive and I only had the G43 and KAR from downstairs and the Zeds made short work of me as I reloaded.

            It may be me, but this new zombie mode seems exceedingly hard either that or I just don't get what I'm supposed to do once I get upstairs.

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            • bradino27
              We've been...JAMMED!
              • Jul 2007
              • 666

              #21
              Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

              Originally posted by Roamer
              What are some good strategies for the new zombie mode?

              I've played on my own, with one other and with three others and we can't get passed level 6. It always ends the same way. We get upstairs and open a few doors and even get to the first 'junction box' and throw the switch but by then we are out of points and just about out of ammo. We can't open anymore doors or buy some of the exorbitant weapons hanging on the walls.

              Should we try getting up stairs and holding the upstairs with the better weapons up there and bag the doors or should we be hell bent on getting as many doors open as possible?

              Once past the first 'junction box' I found a place where I could funnel the Zeds to one doorway and nail them as they came through. Trouble was I was the only one left alive and I only had the G43 and KAR from downstairs and the Zeds made short work of me as I reloaded.

              It may be me, but this new zombie mode seems exceedingly hard either that or I just don't get what I'm supposed to do once I get upstairs.
              Once I get to lvl 20, I'll post my strategy. I'm still trying to do different strategies and most didn't work. (usually because I have some random noob team) I've gotten to lvl 18 with 4 people for about 2 rounds, then 3 people to round 12 then just me and my clanmate to the end.

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              • Roamer
                Member
                • Oct 2008
                • 240

                #22
                Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

                Me and one other guy got to level 9 last night but we were clueless about what we had to do. We opened every door we could find, flicked on the power and even zapped a bunch of Zeds with the electric blockades but didn't know exactly what we were to do after that. There didn't seem to be anything left to do except try and survive countless waves of Zedheads.

                Btw, the pah pah shah with double tap rox. I had over 50 headshots.

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                • bradino27
                  We've been...JAMMED!
                  • Jul 2007
                  • 666

                  #23
                  Re: Call of Duty 5 World at War Zombie Mod Handy Tips for New Players!

                  I forgot about this thread. :|:

                  Der Riese

                  Beginning Tips: (pretty much My Beginning Walkthrough:yay:)

                  1. Do not buy any starter weapons. It's more money towards better 1st door weapons and/or mystery box.

                  2. USE YOUR KNIFE (save your colt ammo for getting points off of zombies who are no longer 1 knife kills)
                  Solo Note: Zombies will most likely get in on 1st or 2nd round. On 1st round, use knife only, 2nd round, shoot 2 colt bullets in the head and then knife. (you will need to add more bullets to get knife kills after round 2)

                  3. In first 2 or 3 rounds, kill most zombies and let one hit all boards before killing him. Then you can repair it and get way more points than normal.

                  4. Get the players with the highest amount of points to open the 3 doors to the mystery box on the Animal Lab side as soon as you start getting overwhelmed on round 4. Get Trench Guns or if everybody has enough points then head to mystery box area.
                  Solo Note: Once you've run out of colt ammo on round 4, you should have just enough to open 2 doors to Animal Lab and to buy the Trench Gun. Just hold off long enough to open mystery box room.

                  5. Last Beginning Tip - The mystery box area is the easiest place to defend during the first 8-10 rounds. Just stay there until someone gets the bear then you'll have to get the whole team to move together to new location. (90% of the time if people do not listen and do not follow to new mystery box, they will die)


                  Later Game Tips:
                  -- When all teleporters are up and everybody has a decent weapon, your team should hold up for pretty much the rest of the game at the teleporter room near the original mystery box location. Once someone has enough points to upgrade a weapon, wait for the next bomb or insta-kill to move the team to the Mainframe. Once upgraded, return to last location.

                  --Near the end of hectic later rounds, make a crawler and use the teleporters to get free power-ups by the mainframe. (especially helpful if you need a max ammo)

                  --Use your Monkey Bombs wisely. You only get one each round and max ammo's are rare later in the game. Monkey Bombs are very helpful if a teammate is downed or someone needs to go upgrade/get perks/mysterybox.


                  I need to go to bed so I might write more tomorrow. :thumbsup:

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