*This thread will likely have spoilers in it, and we can't have a whole thread using the spoiler buttons, so you should probably finish Singleplayer before reading any further*
..
So, what do people think of the Singleplayer campaign? Too short/too long, tank controls, enemy AI, forced cinematics/storyline, etc, etc? Having just finished it myself, here's what comes to mind:
- I'll echo what others said about the tanks...the controls were annoying at first, and I never really got totally used to them. Almost got completely stuck between a bunker and a tree. Having the flamethrower on it was a nice touch though.
- I liked how moving around inside the plane was automatic once you pressed the button to move. I hated getting hung up on stuff while trying to move around manually in the plane in previous COD's, and/or not quite being sure where to go. This was was nice and simple, and I could just enjoy the mission and shoot stuff.
- I liked the overall length. I know some people like really long SP campaigns, but I prefer the "leave them wanting more" approach. I usually try to play through the SP missions of all previous MOH and COD's every year or so, and sometimes I'm just praying for them to end because they're so long and I'm not enjoying it any more.
- What I still find annoying is how COD often forces you to rush into a dangerous situation in order to trigger your team-mates to move forward. I hated dying from a random nade or some damn panzerschrek guy in a window who keeps respawning no matter how many times I shoot him. Same with how you're often "ordered" to go and save the day, but your team-mates don't seem to provide enough cover/support. I mostly got irritated with these things on the US missions, particularly the castle mission at the end. Not as bad in the Russian ones, except for the initial storming of the Reichstag building after wiping out the four 88's in the courtyard. I only played it on "normal" as well...I can only imagine how much worse it would be on the harder difficulties.
- Japanese troops using Martyrdom...appropriate, but it made me want to strangle the guy who included it in the game.
They got a couple cheap kills on me with that one.
- Flamethrower was uber-fun to use. I loved BBQ'ing the enemy close-up.
- I really liked the videos playing while each mission was loading. Loved the cinematics, graphics, and just the overall comic-book style. So much better than the old "reading the memo" loading screens.
- the Kar98 just absolutely rocked! I hope it's like that in MP as well when it's unlocked.
- I'll admit to using the article/videos in the News section to find the Death Cards...I didn't feel like scouring every map top to bottom. For the most part, they were in fairly reasonable places to find, but a couple I never would have found (ie. Heart of the Reich mission) without the hints.
..
Those are pretty much my initial thoughts...what are yours?
..
So, what do people think of the Singleplayer campaign? Too short/too long, tank controls, enemy AI, forced cinematics/storyline, etc, etc? Having just finished it myself, here's what comes to mind:
- I'll echo what others said about the tanks...the controls were annoying at first, and I never really got totally used to them. Almost got completely stuck between a bunker and a tree. Having the flamethrower on it was a nice touch though.
- I liked how moving around inside the plane was automatic once you pressed the button to move. I hated getting hung up on stuff while trying to move around manually in the plane in previous COD's, and/or not quite being sure where to go. This was was nice and simple, and I could just enjoy the mission and shoot stuff.
- I liked the overall length. I know some people like really long SP campaigns, but I prefer the "leave them wanting more" approach. I usually try to play through the SP missions of all previous MOH and COD's every year or so, and sometimes I'm just praying for them to end because they're so long and I'm not enjoying it any more.
- What I still find annoying is how COD often forces you to rush into a dangerous situation in order to trigger your team-mates to move forward. I hated dying from a random nade or some damn panzerschrek guy in a window who keeps respawning no matter how many times I shoot him. Same with how you're often "ordered" to go and save the day, but your team-mates don't seem to provide enough cover/support. I mostly got irritated with these things on the US missions, particularly the castle mission at the end. Not as bad in the Russian ones, except for the initial storming of the Reichstag building after wiping out the four 88's in the courtyard. I only played it on "normal" as well...I can only imagine how much worse it would be on the harder difficulties.
- Japanese troops using Martyrdom...appropriate, but it made me want to strangle the guy who included it in the game.
They got a couple cheap kills on me with that one.- Flamethrower was uber-fun to use. I loved BBQ'ing the enemy close-up.
- I really liked the videos playing while each mission was loading. Loved the cinematics, graphics, and just the overall comic-book style. So much better than the old "reading the memo" loading screens.
- the Kar98 just absolutely rocked! I hope it's like that in MP as well when it's unlocked.
- I'll admit to using the article/videos in the News section to find the Death Cards...I didn't feel like scouring every map top to bottom. For the most part, they were in fairly reasonable places to find, but a couple I never would have found (ie. Heart of the Reich mission) without the hints.
..
Those are pretty much my initial thoughts...what are yours?

Comment