These points can be used for almost any gametype, but specifically for S&D.
Here's some of tips I frequently use:
The goal is to have complete awareness of the battle. If you noticed your teammate died behind you, you can estimate you have about XX number of seconds before the enemies will arrive at your location. You can continue to take out the enemies in front of you until that time.
Hopefully some of these points help you in whatever gametype you play. I also hope it opens your eyes to a better understand that FPS games are deeper than "run and gun" and you really need to understand the psychology behind the game if you want to develop some brillant tactics and skills.
If you want me to ellaborate on anything, or if you want to add your own suggestions, feel free to do so!
Here's some of tips I frequently use:
- Always look at your minimap. Look for where your teammates are, how they are positioned, and which ones are dying. From there, you can guess where the enemies would be, and if your flank is open. Whenever I am not getting shot at, and I know I am relativley safe, I will focus on my minimap while I decide where to go. If you are from BF2, same idea applies.
- Press escape to look at the full map. I do this frequently when I am safe, just so I can see where the enemies are when the UAV is up, or if they fire. Just by looking at the map for 10 seconds to look at how your teammates are pushing, where the enemies are firing, will give you a better idea of where to advance and where to expect resistance.
- Watch the kill messages. If you noticed a teammate advancing to cover your flank, take note of his name. If you see that name pop up that he died, then you know they are coming behind you.
- Time is your friend. If you are in a firefight, and someone launches a RPG at you and retreats, chances are he is just reloading. Wait about 3-4 seconds then start firing where he used to be. You will more than likely take him out with your prefire. Once you get a good idea of how fast people can sprint, walk, crouch, you can esimate the amount of time it will take them to reach a certain location. If they are not at that location yet, you can estimate the amount of time it will take him to get there so you can be ready incase he decides to flank. This is an INCREDIBLY useful skill to have, but it is also difficult to master.
- Study your enemy. If your enemy has martydom on, take note of his name, weapons, etc. If you encounter him again, you know beforehand that he has a high probability of having martyrdom and you can take the necessary precautions. This works especially well in S&D competition setting. By studying your enemy, you can figure out his play style, where he plays, what weapons he uses. So when there is one enemy left, you can predict that he will be advancing from the area he typically plays. This goes hand in hand with the last point (mindgames).
- Practice your aim. I like using http://www.missionred.com/ to tune my reflexes with reflex_2. You can also do this in game. Go into an empty server and find some street sign, picture, box, etc. Put that target offset of your cross hair, then try to aim at that target as fast as you can. Essentially, this lets you 'know' the limits of your mouse. Your mind gets to understand that it needs to move the mouse XX amount of distance across the mouse pad in that specific situation. Just like how people practice throwing a football, or kicking a soccerball anywhere they want-- it's the same mentality.
- Fight or Flight. This is very important! If you have the advanatage, you should take it. But if you don't, you should be prepared to retreat or take cover. If there is a sniper in the distance and you just spotted him looking right at you, chances are he's about to shoot you. So.. RUN! Trick him with time and mindgames, or relay his location to a teammate to take him out. Or if you peak and there are three enemies staring you down, chances are you will not survive.. Don't try to be a hero and run out in the open to take them out. Use some of the point's I mentioned to eliminate them. You could almost
think of it in terms of the probibility of surviving.
- It's all mindgames. Think to yourself "How can I trick my enemy?". Even a simple 'juke' of switching directions while behind cover will keep him guessing. The more they have to second guess themselves, the better your chance of survival. So, take everything I said above and apply it to trick your enemy. If he sees you retreating, try waiting a couple seconds and 'pretend' you are flanking around before peaking out the exact same way he was shooting you from. Even a smoke distraction works wonders. I remember a 1v2 in Vacant, bomb planted at B. I was in B corridor and I threw a smoke through the vents towards wood room at A to make the enemies assume I was going that way. I peaked out and saw both of them of them uncovered looking straight at the smoke at the other entrance. It's an easy win if you have the advantage on the peak or are able to trick them into messing up.
- Always zoom in while sweeping areas. This may be very self explanitory, but from time to time I see people with terrible peaking habits. You always want to 'sweep' the areas you are advancing. Zoom in while looking around corners, and remember not to pace yourself so you do not expose your entire body sometimes. If you can scan corners or rooms, you can elminate the chance that an enemy would be there. That way, you can focus on the remaining areas where the enemy probibably will be. This
- Probability! This relates to 'fight or flight' and 'sweeping/checking corners'. If the bomb is down, and the enemies could be hiding anywhere. You want to sweep areas so when you go to fake diffuse, you will know what direction they are probibily going to be. I can't tell you how many times this helps in S&D when trying to find the enemies. If you swept A and and they are not there, then there is a higher probability that he would be at B or rotating to B. Etc. This can go the opposite way when you are defending the bomb. As time runs out, there is a higher probability that he will be closer to the bomb, or trying to sweep certian locations. This is where mindgames and timing are KEY.
The goal is to have complete awareness of the battle. If you noticed your teammate died behind you, you can estimate you have about XX number of seconds before the enemies will arrive at your location. You can continue to take out the enemies in front of you until that time.
Hopefully some of these points help you in whatever gametype you play. I also hope it opens your eyes to a better understand that FPS games are deeper than "run and gun" and you really need to understand the psychology behind the game if you want to develop some brillant tactics and skills.
If you want me to ellaborate on anything, or if you want to add your own suggestions, feel free to do so!


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