Mod For A BF2 Film

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  • RW-RogueWolf

    #1

    Mod For A BF2 Film

    Now its come to my attention that through all my concept scenes, story boards and script idea's, im going to require a mod for my BF2 film project Armoured Gear.

    This is an open project to any mod teams that think they can spare a little time to help out, you will get 100% honors as its your work, a brief over view of what i will need:

    I'd like to know if its possible to create these idea's and how difficult on a scale of 1 to 5 they would be to complete, 1 being easy 5 being very hard:
    • Some Maps From Various mods, that are able to be been modified to aid the video.
    • New Soldier Skins, i'd like my characters to be unique
    • New Animations, E.G. I'd like my characters to walk in certain parts not run, also whilst doing this i'd like to have the soldier holding no weapons.
    • Some Content from various mods, such as planes, some buildings, weapons ect..


    Obviously i am aware this is no small feet to achieve, but with the right guidance im sure we could create something along the lines of what i'm looking for. Please give me your feedback, obviously if the project is too hard to complete then i will scrap the idea completely.

    Thank you.
  • [130.Pz]W.Fuchs
    Member
    • Feb 2008
    • 250

    #2
    Re: Mod For A BF2 Film

    [QUOTE=Blood-Hound;2280660]New Animations, E.G. I'd like my characters to walk in certain parts not run, also whilst doing this i'd like to have the soldier holding no weapons.
    QUOTE]
    Thats really hard work. Better search for another game which already got such things so you only need new player models.
    Or just live with the current animations.

    Comment

    • [GCA]Tim270

      #3
      Re: Mod For A BF2 Film

      Well if you pickup the basics of bf2 modding all apart from point 3 should not be that hard, im pretty sure PR has a kit that has no guns and some other mods, might want to look there, could change the sprint settings so you dont also.

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      • [130.Pz]W.Fuchs
        Member
        • Feb 2008
        • 250

        #4
        Re: Mod For A BF2 Film

        But you will always keep the BF2 animation so the fists are pointing forwards. A real walk will need a very very skilled animator.

        Comment

        • RW-RogueWolf

          #5
          Re: Mod For A BF2 Film

          Originally posted by Blood-Hound
          • Some Maps From Various mods, that are able to be been modified to aid the video.
          • New Soldier Skins, i'd like my characters to be unique
          • New Animations, E.G. I'd like my characters to walk in certain parts not run, also whilst doing this i'd like to have the soldier holding no weapons.
          • Some Content from various mods, such as planes, some buildings, weapons ect..
          Done, ive worked out a way where i can live with the animations already in the game.

          Right now i need someone that can help me convert maps, add custom content to them. But i still need the holding no weapons thing, i doesn't matter if the fists are there, just as long as it looks like a normal stanse

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