modding zombie mod

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  • Stev0esque
    5t3v0 (I miss leetspeech)
    • Feb 2008
    • 6786

    #1

    modding zombie mod

    well everyone has stopped replying to the other zombie mod thread but can someone tell me what is going on? the tweak files i was told to mod are all standard mec kits. anyone help? example:
    Code:
    rem -------------------------------------
    ObjectTemplate.addTemplate RUPIS_Baghira
    ObjectTemplate.addTemplate wrench
    ObjectTemplate.addTemplate at_mine
    ObjectTemplate.addTemplate USHGR_M67
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockMECEngineer
    ObjectTemplate.addTemplate UnlockMECEngineer2
    ObjectTemplate.addTemplate chsht_Norinco982
    ObjectTemplate.addTemplate ParachuteLauncher
    rem -------------------------------------
    i added the chsht_Norinco982 later. this is all in objecs/kits and objects_server is empty except for the m82A1.
  • bman427
    Member
    • Jun 2006
    • 114

    #2
    Re: modding zombie mod

    I will explain how the kit system works.

    You can only replace guns, that is the same type.
    An example of this is

    You can replace the pkm with the m60, but you CAN't replace the pkm with the m203.

    For more info ask at bfediotor.org and post a thread to help you more

    Comment

    • Stev0esque
      5t3v0 (I miss leetspeech)
      • Feb 2008
      • 6786

      #3
      Re: modding zombie mod

      no what i mean is the object_server folder is empty EXCEPT for a file that says m82a1.

      Comment

      • [21CW]TA|Gunnie
        21st Century Warfare
        Lead Mapper
        • Jan 2006
        • 237

        #4
        Re: modding zombie mod

        So, what's the problem? You are just wanting to edit kits, so edit the kit in the tweak and be done with it.

        Having not seen the zoombie mod and how it is setup. There may not be anything in an objects_server.zip

        Are you trying to pack the mod or? We need some more information in order to help you. Remember, you can also check out the bf2editor forums for alot of good tutorials and help.

        Comment

        • Stev0esque
          5t3v0 (I miss leetspeech)
          • Feb 2008
          • 6786

          #5
          Re: modding zombie mod

          well i have tried changing the tweak. files in the objects (just plain objects, not objects_server) file (where kits seem to be located for me) but they were all what vanilla battlefield was. I also tried changing the health and amour but that didnt work, even though they are changed

          Comment

          • bman427
            Member
            • Jun 2006
            • 114

            #6
            Re: modding zombie mod

            Ok, seems you are desperate to get this working, so if you tell me how much you want the health to by, I will change it for you,and then I will upload it, and tell you what files to replace.

            Zombies
            10 = low health
            250 = medium
            500 = high
            1000 = very high

            Tell me what you want the health to be, choose any amount of health you want. It can be 1 - however high you want it

            Comment

            • Stev0esque
              5t3v0 (I miss leetspeech)
              • Feb 2008
              • 6786

              #7
              Re: modding zombie mod

              ill try high (500), but i hope it works. i did change values but they didnt work for some reason and all the values are for vanilla

              Code:
              rem ---BeginComp:Armor ---
              ObjectTemplate.createComponent Armor
              [B][SIZE="3"]ObjectTemplate.armor.maxHitPoints 250
              ObjectTemplate.armor.hitPoints 250[/SIZE][/B]
              ObjectTemplate.armor.defaultMaterial 24
              ObjectTemplate.armor.wreckhitpoints 320
              ObjectTemplate.armor.explosionForceMod 25
              ObjectTemplate.armor.explosionForceMax 1000
              ObjectTemplate.armor.TimeToStayAsWreck 6
              ObjectTemplate.armor.timeToStayafterDestroyed 1
              ObjectTemplate.armor.angleMod 1
              ObjectTemplate.armor.wreckExplosionForceMod 0
              ObjectTemplate.armor.wreckExplosionForceMax 0
              rem ---EndComp ---
              thats what i changed but before i changed it the values were 100

              Comment

              • bman427
                Member
                • Jun 2006
                • 114

                #8
                Re: modding zombie mod

                Originally posted by uhhhh...
                ill try high (500), but i hope it works. i did change values but they didnt work for some reason and all the values are for vanilla

                Code:
                rem ---BeginComp:Armor ---
                ObjectTemplate.createComponent Armor
                [B][SIZE="3"]ObjectTemplate.armor.maxHitPoints 250
                ObjectTemplate.armor.hitPoints 250[/SIZE][/B]
                ObjectTemplate.armor.defaultMaterial 24
                ObjectTemplate.armor.wreckhitpoints 320
                ObjectTemplate.armor.explosionForceMod 25
                ObjectTemplate.armor.explosionForceMax 1000
                ObjectTemplate.armor.TimeToStayAsWreck 6
                ObjectTemplate.armor.timeToStayafterDestroyed 1
                ObjectTemplate.armor.angleMod 1
                ObjectTemplate.armor.wreckExplosionForceMod 0
                ObjectTemplate.armor.wreckExplosionForceMax 0
                rem ---EndComp ---
                thats what i changed but before i changed it the values were 100
                You unzip the object_server, then you compress again.
                It should be working.

                Comment

                • Stev0esque
                  5t3v0 (I miss leetspeech)
                  • Feb 2008
                  • 6786

                  #9
                  Re: modding zombie mod

                  so i extract the object_server file then compress, by compress do you mean right click and click "add to object_server.ace"? (i use winace archiver for zip files)

                  edit: looks like i found the correct files to use its zombieserver

                  Comment

                  • Stev0esque
                    5t3v0 (I miss leetspeech)
                    • Feb 2008
                    • 6786

                    #10
                    Re: modding zombie mod

                    Aghh, everytime i load it up it crashes at 14%. i modded the zombieserver files as this was the only file that seems to have any zombie mod values. sorry to seem demanding, but does anyone know what to do?

                    Comment

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