Does any one know if the guns in MP will be like cod2 were u can't start with a thompson on German side? or like Cod4 were all guns all factions
Weps
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Re: Weps
I don't remember reading anything official about this yet. Maybe someone has seen JD (Josh) post something on the CODWW forums. If I had to guess, I'd think they'll probably go with the same system as in COD4.
Although it's technically more "fair" to have everyone be able to access all weapons like in COD4, I think I actually prefer the way it was back in MOH/COD's early days, with each side only having access to a specific set of weapons to spawn with, but being able to pick up any weapon lying on the ground.
The only problem with this is that if developers want to be really accurate with weapon stats, then there are going to be some issues with balance (ie. many of one side's weaps could be better than the other's, giving that side an advantage (it was often very apparent in MOHAA/SH, with many players preferring the Axis guns)). But I do miss the old days where you could often identify an enemy nearby by the sound of their weapon firing, or pick up an enemy weapon and using the sound of it to lay a trap for your opponents.
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Re: Weps
Agreed.
I also agree with you Whiskey about tricking the enemy. I could hear an enemy's gun, recognize it, where they're coming from, etc. And I also used to trick people all the time also with the other team's weapon. I would like for them to go back to one team's weapons b/c it seems diff with a WWII game imo, but since CoD4's mp was insanely popular, it probably won't happen. It would be cool if server's could have the option to do that though. :)Comment
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