how should the next BF game deal with nades and spamming

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  • imported_Field
    Member
    • Apr 2007
    • 2234

    #16
    Re: how should the next BF game deal with nades and spamming

    1. 2 nades instead of 3. Maybe a little bit longer to resupply so its hard to consecutively throw a bunch of them if by a supply box.

    2. If they are going to have some kind of pk action in another game i would keep the rocket count at 3x3 rather than 4x4 or come up with some kind of new weapon that does a similar thing or make pks harder to use.

    if it was up to me we would have no rockets and only have 1 nade but that IS kind of stupid because look at what game this is. it isnt cs

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    • Minmaster
      I DON'T PLAY CS!
      • Nov 2006
      • 4112

      #17
      Re: how should the next BF game deal with nades and spamming

      no rockets and 1 nade for a fps game turns it into cs? lol... totally different games man...

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      • Killerus
        Member
        • Oct 2007
        • 528

        #18
        Re: how should the next BF game deal with nades and spamming

        3 nades per life, no resupply

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        • Shurikane
          Member
          • Apr 2008
          • 321

          #19
          Re: how should the next BF game deal with nades and spamming



          :)

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          • rebel444
            Member
            • Oct 2006
            • 281

            #20
            Re: how should the next BF game deal with nades and spamming

            Forget about nades........how 'bout dealing with gunship whores!

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            • Minmaster
              I DON'T PLAY CS!
              • Nov 2006
              • 4112

              #21
              Re: how should the next BF game deal with nades and spamming

              gunships have reasonable counters already. plus not all soldiers start out with a gunship do they? they aren't even available on many maps, so please stay with the topic at hand.

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              • messfeeder
                Member
                • Feb 2008
                • 616

                #22
                Re: how should the next BF game deal with nades and spamming

                LOL gunships are nothing compared to jet whores in BF2.

                As far as nades, I think they should just increase the resupply time to prevent people from spamming them and resupplying themselves with every throw.

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                • Minmaster
                  I DON'T PLAY CS!
                  • Nov 2006
                  • 4112

                  #23
                  Re: how should the next BF game deal with nades and spamming

                  exactly, mess. gunships are weak a$$ compared to the aircrafts of bf2. now back to topic.

                  so what's a reasonable resupply time for nades?

                  how about this, get rid of the whole "resupply" ammo box of a support kit, or whatever kit BF3 will call it, and make resupplying only possible from commander supply crates. it will also alleviate noob tube rocket spam resupply as well as RDX-ammo box camping like the titan vents.

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                  • WolfAlmighty
                    Artillery Magnet
                    • Jan 2007
                    • 2113

                    #24
                    Re: how should the next BF game deal with nades and spamming

                    Originally posted by Minmaster
                    how about this, get rid of the whole "resupply" ammo box of a support kit, or whatever kit BF3 will call it, and make resupplying only possible from commander supply crates. it will also alleviate noob tube rocket spam resupply as well as RDX-ammo box camping like the titan vents.
                    If they're going to do that then they should bring back the static resupply crates from BF1942/BF:V because if you don't have a commander you need to have SOME way of resupplying yourself. If each outpost had an ammo station it wouldn't be a problem. I kind of miss the days of not having mobile healing and ammo people, but then again there are many things I miss about the days of BF:V. :salute:

                    ~Wolfgang

                    Comment

                    • Minmaster
                      I DON'T PLAY CS!
                      • Nov 2006
                      • 4112

                      #25
                      Re: how should the next BF game deal with nades and spamming

                      static resupply crates? no way, that was the bane of the old BF games. god, berlin and stalingrad were all about campingf near one of those crates and chucking nade into the middle all day long. that's one thing i don't miss.

                      APCs that healed and resupplied were awesome though, i wonder why that was scrapped.

                      Comment

                      • WolfAlmighty
                        Artillery Magnet
                        • Jan 2007
                        • 2113

                        #26
                        Re: how should the next BF game deal with nades and spamming

                        Originally posted by Minmaster
                        static resupply crates? no way, that was the bane of the old BF games. god, berlin and stalingrad were all about campingf near one of those crates and chucking nade into the middle all day long. that's one thing i don't miss.
                        Worked fine for the bigger maps, though. Nadespamming wasn't a problem in BF:V on the larger maps, either, although I generally stayed away from the close quarters maps due to BF:V giving horrible framerates.

                        ~Wolfgang

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                        • Wizrdwarts
                          Member
                          • Dec 2006
                          • 3754

                          #27
                          Re: how should the next BF game deal with nades and spamming

                          Originally posted by Minmaster
                          APCs that healed and resupplied were awesome though, i wonder why that was scrapped.
                          Probably because in 2/2142 you could have a support/medic/engi in any vehicle and have it auto-repair/heal/resupply.

                          Comment

                          • iQue
                            Member
                            • May 2007
                            • 4925

                            #28
                            Re: how should the next BF game deal with nades and spamming

                            Originally posted by Minmaster
                            i think it's more realistic that not every class get nades. why should a covert sniper who already has APMs and RDX need another explosive? in real life do you see every soldier issued a bunch of nades whether he's a medic or an engineer?
                            It depends on what army and what mission they have, but if they have nades they'll probably stock up on as many they can carry. Why storm a room full of enemies when you can lob a nade in there and not have to deal with the mess?

                            But in games they should be limited anyway

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                            • rebel444
                              Member
                              • Oct 2006
                              • 281

                              #29
                              Re: how should the next BF game deal with nades and spamming

                              Originally posted by Minmaster
                              gunships have reasonable counters already. plus not all soldiers start out with a gunship do they? they aren't even available on many maps, so please stay with the topic at hand.
                              Sorry boss.......lets say every player starts with no nades and can only earn them by receiving the combat efficiency pin. Each pin will earn you 2 nades, so the more kills the more nades you receive. Simple enough.

                              Comment

                              • saurus

                                #30
                                Re: how should the next BF game deal with nades and spamming

                                Originally posted by Ezekiel
                                BF2 is nadespam heaven BF2142 is fine....

                                There deadly in the right hands and also not to hard to avoid :)
                                I have to agree with you also but I also don't play titan and that is probably where most of the issues are. Although I don't have a problem with it playing wake island because of the multiple ways of entry I think.

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