Rubberducky #2 Server

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  • Leefa
    Member
    • Oct 2006
    • 3

    #1

    Rubberducky #2 Server

    I'm trying to start a little movement to get one of my favorite servers of all time up and running again. I'm sure most of you that played BF2 prior to 2008 have played in this server. The server provided the most fun that I've ever had in a video game, with 64 players on a 16 player map.

    I'm sure that any donations or persuasion towards the admins will help. Follow the link

  • LightBred

    #2
    Re: Rubberducky #2 Server

    Rubberducky is/was as bad as MoonGamers... Burn'em

    Comment

    • Soldat
      Member
      • Apr 2006
      • 316

      #3
      Re: Rubberducky #2 Server

      My recollections playing on the Rubberducky servers, lots of AFKer's (away from keyboard) taking up a slot and leading to game imbalances.


      Always a few hackers, even when there wasn't the above issue of AFKers, messing things up.

      Never an admin when you needed one...

      Comment

      • solofowaffles
        Member
        • May 2006
        • 4306

        #4
        Re: Rubberducky #2 Server

        Fullcontactwar is better.

        Comment

        • L3adcannon

          #5
          Re: Rubberducky #2 Server

          If I remember right Rubberducky had no TK limit when I still played. Was prolly the best server to rage on.

          Comment

          • Mitch

            #6
            Re: Rubberducky #2 Server

            Originally posted by Leefa View Post
            I'm trying to start a little movement to get one of my favorite servers of all time up and running again. I'm sure most of you that played BF2 prior to 2008 have played in this server. The server provided the most fun that I've ever had in a video game, with 64 players on a 16 player map.

            I'm sure that any donations or persuasion towards the admins will help. Follow the link

            http://www.rubberduckygaming.com/vb/...ead.php?t=7271


            The server was great fun to play on, despite the hackers & glitchers however as I found out sometime ago the server also violated EACS TOS because of the modifications that were made to allow 16/64 with a 64 ticket count.

            The reason I know this is because I tried to do exactly the same thing after the original Rubber Ducky server shut downl, however after doing some checking to find out how they were running the server like that, both EA & my provider said exactly the same thing. If you modify the ranked files to allow the server to run in a 16/64 configuration, the server would violate the TOS. I was also told that if anyone played on the server, their player account would be subject to a reset.

            I am not sure how diligent EA is going to be when it comes to taking action against servers and gamers for doing this, however if someone gets this server going again I will be there because EA resetting one of my accounts is not that big a deal.


            Thank you,

            Comment

            • jesus
              Member
              • May 2007
              • 2413

              #7
              Re: Rubberducky #2 Server

              Originally posted by Mitch View Post




              The server was great fun to play on, despite the hackers & glitchers however as I found out sometime ago the server also violated EACS TOS because of the modifications that were made to allow 16/64 with a 64 ticket count.

              The reason I know this is because I tried to do exactly the same thing after the original Rubber Ducky server shut downl, however after doing some checking to find out how they were running the server like that, both EA & my provider said exactly the same thing. If you modify the ranked files to allow the server to run in a 16/64 configuration, the server would violate the TOS. I was also told that if anyone played on the server, their player account would be subject to a reset.

              I am not sure how diligent EA is going to be when it comes to taking action against servers and gamers for doing this, however if someone gets this server going again I will be there because EA resetting one of my accounts is not that big a deal.


              Thank you,
              I always thought full 64 player maps with 16 player limits was the one that was illegal because the rounds would last a really long time. On that rubberducky server, the rounds were shorter than a regular 64 player map with a 64 player limit. And on karkand, they're already pretty quick.

              But I'm pretty sure the reason it was taken down was because there was lack of clan activity on their own servers. (Lack of donations, too) They took down their CoD4 server at the same time they took down their BF2 server.

              Their BF2 server had been up for quite a while and no one has ever been reset because of playing there. I used to play there all the time, actually.

              Comment

              • Mitch

                #8
                Re: Rubberducky #2 Server

                Originally posted by Tomeis View Post
                I always thought full 64 player maps with 16 player limits was the one that was illegal because the rounds would last a really long time. On that rubberducky server, the rounds were shorter than a regular 64 player map with a 64 player limit. And on karkand, they're already pretty quick.

                But I'm pretty sure the reason it was taken down was because there was lack of clan activity on their own servers. (Lack of donations, too) They took down their CoD4 server at the same time they took down their BF2 server.

                Their BF2 server had been up for quite a while and no one has ever been reset because of playing there. I used to play there all the time, actually.
                Correct me if I am wrong, however If I remember correctly they had the server running 16- player sized map with 64- actual player slots but the server had a 64- maps size ticket count.

                The reason I say that is because when I tried to so the same thing, I could never get the ticket count on my server to match the ticket count that a 64- player map used unless I used a 64- player map.

                If that's confusing I apologize but either way I would like to see it return, so if someone know how to do it, please tell me or set a server up and I will come play on yours....

                Comment

                • jesus
                  Member
                  • May 2007
                  • 2413

                  #9
                  Re: Rubberducky #2 Server

                  Originally posted by Mitch
                  Correct me if I am wrong, however If I remember correctly they had the server running 16- player sized map with 64- actual player slots but the server had a 64- maps size ticket count.

                  The reason I say that is because when I tried to so the same thing, I could never get the ticket count on my server to match the ticket count that a 64- player map used unless I used a 64- player map.

                  If that's confusing I apologize but either way I would like to see it return, so if someone know how to do it, please tell me or set a server up and I will come play on yours....
                  Yes, it was a 16 sized karkand, with 64 player slots and 300 tickets per side.

                  Comment

                  • Mitch

                    #10
                    Re: Rubberducky #2 Server

                    Originally posted by Tomeis
                    Yes, it was a 16 sized karkand, with 64 player slots and 300 tickets per side.
                    Would love to know how they did that, however if I did manage to get a server like that running, I am sure someone would run and complain to EA or my provider, so it would probably be short lived....

                    Comment

                    • jesus
                      Member
                      • May 2007
                      • 2413

                      #11
                      Re: Rubberducky #2 Server

                      Originally posted by Mitch View Post
                      Would love to know how they did that, however if I did manage to get a server like that running, I am sure someone would run and complain to EA or my provider, so it would probably be short lived....
                      If you got one like that up, it would probably be really popular. Rubberducky was full almost 24/7. They were up for quite a long time without being taken down by EA...

                      Comment

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