[Release] 4Mori's MP_Doneck

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • 4mori_Peri

    #1

    [Release] 4Mori's MP_Doneck



    ==================================================

    Map Title : Doneck
    Map Version : Beta 1
    Author : Rabbit, Peri
    E-mail : rabbit@4mori.biz
    Website : www.4mori.biz
    xfire : 4morirabbit or peri68
    FeedBack Forum topic : http://www.4mori.biz/index.php?file=...&thread_id=467
    Please use this link to notify us any problems you might encounter.
    ==================================================

    Game : call of duty 4

    Supported Gametype : Multiplayer

    : Deathmatch
    : Team Deathmatch
    : sabotage
    : Headquarters
    : Search and Destroy
    : Domination
    : Very Important person
    : Capture the flag
    : Capture the flag back
    : Hold the flag
    : Retrieval

    Map Size : 20+ : Medium to Large Map

    ==================================================

    Contents of this Package :

    Some screenshots,the readme and the map.

    ==================================================

    Installation Instructions:

    Extract the package in usermaps.Should look like this /call of duty4/usermaps/mp_doneck
    DO NOT PUT THE *.IWD IN THE MODS FOLDER!!!
    Rcon name for map is "mp_doneck"

    ==================================================

    Construction Time : 5 Months

    Custom Content : Textures


    Known Bugs : Map is created Sas vs spetnaz but works only with mods that have the _teams.gsc updated.So please update your mods!!!
    Don't even bother saying there is a big red X since that is something we can't fix for you.
    We have added the custommaps.iwd in the release so admins can update their mods with the new _teams.gsc.
    We advise server admins to notify the modder so that he can fix his release asap.

    : Missing FX (will add them in final release)
    : No support for Conquest and old School gametype (also added in final)

    ================================================== =

    Credit to Other Authors : Thanks to 4Mori clan for alpha testing the map and having to deal with the bunny slavery.
    : Thanks to Britishbulldog1 and and his HoB beta testers(closed beta)
    : Our mate Zeroy for invaluable help and assistance.
    : Special thanks to Tally for all the effort he puts in CoD community and for the patience he has



    Rabbit:My m8 Peri he is the god!!! I wouldn't be mapping if it wasn't for all the dumb stuff we do while we map.hehe
    (map map map ffs!!) haha
    :Thanks to all community members that have helped us once again and aren't named here.
    :All the wine glasses that gave me lots of ideas.
    :To my zombie kid aka sprinter for bitching so much all the time and pushing me so much on making the loadscreen.

    Peri : Just happy its finally finished - this ones been a pain .........and it probably wouldn't have been finished without Rabs bitchin'

    ================================================== =

    Project Info :This map was supposed to be a lot different but we must thank IW for all the crappy limits and lack of support that force
    us to change it drastically and so many times.We still hope you'll all enjoy it.
    The layout has been study to work best with open gametypes or linear ones.

    Play with us here: 62.173.168.9:28930 Hardquarters
    : 62.173.168.2:28940 Rifle-sniper

    ================================================== =

    For map feedback please go to >>> HERE

    Download map >>> HERE

    Enjoy every1

    Peri & Rabbit





  • Piemaaan!
    Senior Member
    • Nov 2007
    • 1485

    #2
    Re: [Release] 4Mori's MP_Doneck

    looks good, what sort of size is it? massive/tiny/small etc.

    Comment

    • 4mori_Peri

      #3
      Re: [Release] 4Mori's MP_Doneck

      Its a good size - suit 20+ players at least, would easily cope with the 40+ player servers out there i should think.

      BritishBulldog1 @ RGN Forums.

      I can confirm that this is a well balanced map and will be a keeper for those servers that has a good number of visitors. Yes, it is quite large, but it plays extremely well with open and closed area's. This map has just about everything you could want when it cames to playability.

      5 well spaced cap zones for those that like Heat of Battle or Domination make this a great back and forth map.

      BB1

      Comment

      • Piemaaan!
        Senior Member
        • Nov 2007
        • 1485

        #4
        Re: [Release] 4Mori's MP_Doneck

        nice one, sounds good.

        Comment

        • Dan2k3k4
          Member
          • Oct 2003
          • 1283

          #5
          Re: [Release] 4Mori's MP_Doneck

          If BB1 says it's a good map, then it's a good map! - Might have this for Saturday's battle in BFE :salute:

          Comment

          • Piemaaan!
            Senior Member
            • Nov 2007
            • 1485

            #6
            Re: [Release] 4Mori's MP_Doneck

            I'm not there for that one :<

            couldn't we play it tonight xD instead of the TERRIBLE wolfsquare.

            Comment

            Working...