Best Level 3 perk
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Re: Best Level 3 perk
I would love to see you "sniper rush" on a server not occupied by 13 year old's.. You would get totaled by the first guy with an AK.. Atleast that would be the case with half the decent shooters i have played against..Originally posted by [BFE]DO|*=DaN=* View PostExtreme Conditioning, Sniper rushing and getting close no scope shots with a scope (acog) ftw
(don't need deep pen since m40a3 acog does 75 dmg + the stop pen to do 110 or something total dmg, so it's almost always a 1sk since I aim upper torso/lower torso)
But 2nd would be Deep Pen then probably Dead Silence...
Iron Lungs is a wasted perk, if you need more then the initial 2-3 seconds that it gives you for holding breath, then you've been scoping in for too long, and you're probably camping...
Snipers shouldn't camp, and since I've always been a rusher, whenever I snipe I'm usually the furthest one up... (can't get rid of mohaa sniper rushes!)
As for Iron lungs being a camping tool that's not always the case.. It is very usefull when in a snipe off with someone NOT using iron lungs and waiting for them to regain their breath and peak back over that wall they are hiding behind.. It's also good for getting multiple targets in one peak.
But yes, running around ACOG pwning is fun when not playing against experienced players.. I was just starting to get really good with the ACOG when my pc died
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Re: Best Level 3 perk
Don't know why so many people have voted martyrdom. Personally I think that last stand is the better if you want to still get kills when you should be dead, b/c with last stand you have a better chance of getting multiple kills. Anyway I don't use either anymore as I don't need to lvl up, so I go with steady aim or deep impact, as I'm not too much of a stealth guy.
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Re: Best Level 3 perk
To be clear, Stopping Power only increases the damage that each individual bullet does. Deep Impact only increases the degree to which each bullet will penetrate a certain material.Originally posted by Wizrdwarts View PostDoes stopping power help at all through walls?
So, if you have Deep Impact, a bullet will go through a thicker/denser wall, and if you have Stopping Power, the bullet will do more damage once it is through. But if you only have Stopping Power, that bullet won't punch through a wall any more than a "regular" bullet would from whatever weapon you're using.
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As far as Martyrdom...even though most of us hate it, if you're on a busy server with a lot of players, it probably is one of the more effective lvl 3 perks. Even if you die a lot, there are so many people running around that you're likely to score quite a few kills just from random run-by's of your Marty nade...like fish in a barrel.
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Re: Best Level 3 perk
So deep impact doesn't affect to bullet's power through walls, just the type of walls it can go through?
Besides, on full servers, martyrdom is effective since it forces someone to either run or throw the nade or die, and all those take time which is essential in a fast paced game.
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Re: Best Level 3 perk
If by "power" you mean "damage", that's correct. Deep impact only allows a bullet to better penetrate walls/material. It does not increase the actual damage done when the bullet hits another player (that's Stopping Power).Originally posted by WizrdwartsSo deep impact doesn't affect to bullet's power through walls, just the type of walls it can go through?
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Re: Best Level 3 perk
Except that half the servers kick or scold you for marty. Best not even using itOriginally posted by WizrdwartsBesides, on full servers, martyrdom is effective since it forces someone to either run or throw the nade or die, and all those take time which is essential in a fast paced game.
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Re: Best Level 3 perk
Was I the only one who thought the slot 2 & 3 perks felt kinda out of place? Made it feel very arcadey, but I suppose it's supposed to be like that since they even put arcade mode in.
Still, you can't deny martrydom is effective in close quarters.
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Re: Best Level 3 perk
I didnt think slot 2 was out of place. Slot 1 has to do with bullets and explosives. Its pretty obvious. Slot 2 seems more toward weapon/soldier strength. With the exception of UAV jammer, the perks seem to strengthen a soldier with more health or a better weapon.Originally posted by Wizrdwarts View PostWas I the only one who thought the slot 2 & 3 perks felt kinda out of place? Made it feel very arcadey, but I suppose it's supposed to be like that since they even put arcade mode in.
Still, you can't deny martrydom is effective in close quarters.
Slot3, to me, seems like a grab bag that can work well with a slot 2 perk, but not really needed. There are no perks in slot3 you cant truely live without or do something to act as a slot 3 perk. The only ones you cannot mimic ingame is last stand and evesdrop. Its kinda the stepchild perks.
CrunchTwitter: @CptainCrunch
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Re: Best Level 3 perk
I always have to have steady aim on, i just feel weird without it, kinda like stopping power.
I'm not sure how much they actually help you, but i just always seem to put them on.
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Re: Best Level 3 perk
not meaning to bring up an old post, but Dan rushes with his scope in the Battle For Europe tournament and he pwnts AKs because he is too fast/haxOriginally posted by xX5N1P3RXxI would love to see you "sniper rush" on a server not occupied by 13 year old's.. You would get totaled by the first guy with an AK.. Atleast that would be the case with half the decent shooters i have played against..
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