How accurate are the hitboxes in CSS ?

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  • ch3ch3n

    #1

    How accurate are the hitboxes in CSS ?

    Hi, I was wondering what you guys think about the hitboxes in css. I think that valve has improved them past few years quite good but they are not perfect yet. You can still kill some1 even if you shoot 5 feet away, espesially whit the awp. Is it so hard to take the hitboxes from cs 1.6 and pasta them into css
  • Oli

    #2
    Re: How accurate are the hitboxes in CSS ?

    Not very good. Although i have a feeling my ping doesn't help.

    Comment

    • iQue
      Member
      • May 2007
      • 4925

      #3
      Re: How accurate are the hitboxes in CSS ?

      LOL OWNED :)

      Comment

      • =98=
        Member
        • Oct 2006
        • 10299

        #4
        Re: How accurate are the hitboxes in CSS ?

        LOL OWNED :)

        Comment

        • DOGGiE52
          Member
          • Dec 2006
          • 2680

          #5
          Re: How accurate are the hitboxes in CSS ?

          LOL OWNED :)

          Comment

          • MrChris_CJ
            Mudkips
            • Jul 2005
            • 2610

            #6
            Re: How accurate are the hitboxes in CSS ?

            different engines and netcode etc

            the hitboxes aren't perfect but they are far better than they used to be,

            there are still those infuriating bad reg moments though

            Comment

            • =98=
              Member
              • Oct 2006
              • 10299

              #7
              Re: How accurate are the hitboxes in CSS ?

              Originally posted by MrChris_CJ
              there are still those infuriating bad reg moments though
              You'll find that in most games though.

              And, contrary to popular belief, having a better CPU does help reduce bad hitboxes (especially in BF2)

              The reason is that if you have a low performance processor trying to handle multiple applications (E.g. CSS, background apps, Steam, VAC) it's having to switch between the processes, dedicating a fraction of a second to each. This is known as "time division multiplexing". It's the reason why a single core CPU can multitask.

              The more data or processes you throw at the CPU, the longer it takes to process each one and occasionally it can reduce quality.

              If your CPU is stressed then it may take longer to process the games netcode resulting in a time based lag. This is where everything graphically appears smooth, yet hitboxes may be well out.

              This reason is not well known by gamers.

              Comment

              • MrChris_CJ
                Mudkips
                • Jul 2005
                • 2610

                #8
                Re: How accurate are the hitboxes in CSS ?

                people should have good cpus on source already given how bladdy cpu dependent the engine is

                better servers help, I have played on some lovely 100 tick servers in my time and other ones that are so poorly setup that they feel like some 33 tick

                Comment

                • =98=
                  Member
                  • Oct 2006
                  • 10299

                  #9
                  Re: How accurate are the hitboxes in CSS ?

                  Originally posted by MrChris_CJ
                  people should have good cpus on source already given how bladdy cpu dependent the engine is

                  better servers help, I have played on some lovely 100 tick servers in my time and other ones that are so poorly setup that they feel like some 33 tick
                  It's not the only reason for lag obviously.

                  And, even good CPU's an be strangled by background tasks like Firewalls etc...

                  Comment

                  • Kylee!
                    Member
                    • Apr 2007
                    • 4161

                    #10
                    Re: How accurate are the hitboxes in CSS ?

                    Originally posted by MrChris_CJ
                    people should have good cpus on source already given how bladdy cpu dependent the engine is

                    better servers help, I have played on some lovely 100 tick servers in my time and other ones that are so poorly setup that they feel like some 33 tick
                    100 tick and 33 tick feel 100% different... its like playing two different games.

                    I really can't stand the registry problems in source... nothing more infuriating then putting a round in your buddy's head and SEEING it go through, but not do any damage, and then them laughing at how bad you are. -.-

                    It also sucks because some servers have better reg than others so when you play on one server... you adjust to its registry (aim infront/behind) and then when you actually get into a good server with really good registry... you have to adjust again...

                    Now I'm starting to miss 1.6. =(

                    Comment

                    • MrChris_CJ
                      Mudkips
                      • Jul 2005
                      • 2610

                      #11
                      Re: How accurate are the hitboxes in CSS ?

                      its all about the twats that have 5 gig configs

                      get rid of their smacktard config and they would suck

                      wish Valve would get rid of configging tbh or at least really tighten the rules as to what you can change

                      Comment

                      • ch3ch3n

                        #12
                        Re: How accurate are the hitboxes in CSS ?

                        Originally posted by MrChris_CJ
                        its all about the twats that have 5 gig configs

                        get rid of their smacktard config and they would suck

                        wish Valve would get rid of configging tbh or at least really tighten the rules as to what you can change
                        what kind of configs are we talking about ? like cl_crosshairscale ?

                        Comment

                        • MrChris_CJ
                          Mudkips
                          • Jul 2005
                          • 2610

                          #13
                          Re: How accurate are the hitboxes in CSS ?

                          no, no people that say, have a £1000 rig but use the config to make the game look like pacman for the advantages of see through map objects etc etc

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